My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Bats Archers Goblin Gang Barbarians Witch
Zap
Bats Archers Goblin Gang Witch
Barbarian Barrel
Archers Goblin Gang Barbarians Witch
The Log
Archers Goblin Gang Barbarians Witch
Earthquake
Archers Goblin Gang Barbarians Witch
Arrows
Bats Archers Goblin Gang Witch
Royal Delivery
Bats Archers Goblin Gang Barbarians Witch Bowler
Fireball
Archers Goblin Gang Barbarians Witch Bowler
Poison
Bats Archers Goblin Gang Barbarians Witch
Lightning
Witch Bowler
Rocket
Barbarians Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Fireball Barbarians Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Bowler
Zap
Fireball Bats Archers Witch Bowler
Archers
Zap Bowler
Goblin Gang
Bowler
Barbarians
Fireball
Zap
Witch
Zap Bowler
Bowler
Bats Zap Archers Goblin Gang Witch

Defense Synergies 1 12

Bats
Zap Bowler
Zap
Fireball Bats Archers Goblin Gang Barbarians Witch Bowler
Archers
Zap Goblin Gang Witch Bowler
Goblin Gang
Zap Archers Barbarians
Barbarians
Zap Goblin Gang
Fireball
Zap
Witch
Zap Archers Bowler
Bowler
Bats Zap Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball
Barbarians Bats Zap Goblin Gang Witch
Goblin Gang Barbarians Witch Bowler Bats Archers
Barbarians Witch Bats Goblin Gang Bowler
Barbarians Fireball Bowler
Goblin Gang Fireball Bowler Bats Zap Archers
Bats Zap Archers Goblin Gang Fireball Witch
Bowler Zap Barbarians Fireball
Barbarians Witch Goblin Gang
Goblin Gang Archers Barbarians Bowler
Bats Archers Goblin Gang Barbarians Witch Zap Fireball Bowler
Bats Zap Archers Goblin Gang Fireball Witch
Barbarians Bowler Bats Zap Goblin Gang Fireball Witch
Fireball Bowler Bats Zap Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball Bowler
Barbarians Bats Goblin Gang Fireball Witch Bowler
Fireball Bats Zap Archers Goblin Gang Barbarians Witch Bowler
Zap Witch Bats Archers Barbarians Fireball Bowler
Barbarians
Goblin Gang Bowler Bats Archers Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Fireball Witch Bowler
Fireball Zap Archers Goblin Gang Bowler
Goblin Gang Barbarians Bats Zap Witch Bowler
Goblin Gang Bowler Bats Zap Barbarians Fireball
Barbarians Goblin Gang Witch Bowler
Fireball Bats Zap Archers Goblin Gang Witch
Goblin Gang Bats Archers Barbarians Fireball Witch Bowler
Barbarians
Zap Bats Barbarians Fireball Witch
Witch Goblin Gang Barbarians
Bats Barbarians Witch Bowler
Zap Barbarians Fireball Bowler
Barbarians Bowler Goblin Gang Fireball Witch
Archers Barbarians Fireball Witch Bowler
Goblin Gang Barbarians Witch Bats Zap Archers Fireball Bowler
Bats Bowler Zap Archers Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler
Fireball
Barbarians Fireball
Fireball Zap Bowler
Fireball Bats Zap Witch
Archers Witch Bowler
Fireball Zap Bowler
Fireball Zap
Bats Goblin Gang Fireball Bowler
Zap Fireball Bowler
Fireball Zap Archers
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Witch Bowler
Fireball Bowler
Fireball
Bats
Zap Archers Fireball Bowler
Zap Fireball Witch Bowler
Fireball Bowler
Fireball
Bowler
Zap Barbarians Fireball
Zap Fireball Witch Bowler
Witch
Fireball Zap Witch Bowler
Fireball Zap Witch Bowler
Fireball Zap
Bats Zap Archers Fireball Witch
Zap Bats Fireball Witch
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Bats Archers Goblin Gang Barbarians Fireball Witch
Fireball Zap Archers Witch
Fireball
Fireball Goblin Gang Bowler
Zap Fireball Bowler
Zap Fireball
Zap Bats Goblin Gang Fireball Witch Bowler
Bats Zap Fireball Witch
Zap Fireball Witch Bowler

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