My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Clone
Giant Snowball
Bats Archers Clone
Zap
Bats Archers Firecracker Clone
Barbarian Barrel
Archers Firecracker Clone Executioner Ice Wizard
The Log
Archers Firecracker Clone
Earthquake
Archers Firecracker Clone
Arrows
Bats Archers Firecracker Clone
Royal Delivery
Bats Archers Firecracker Clone Executioner Ice Wizard
Fireball
Archers Firecracker Clone Executioner Ice Wizard
Poison
Bats Archers Firecracker Clone Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Freeze Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Firecracker Clone Ice Wizard Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Clone
Zap
Firecracker Bats Archers Freeze Executioner Ice Wizard
Archers
Zap
Firecracker
Zap Bats
Clone
Bats
Freeze
Zap
Executioner
Zap
Ice Wizard
Zap

Defense Synergies 0 11

Bats
Zap Firecracker Freeze Ice Wizard
Zap
Bats Archers Firecracker Executioner Ice Wizard
Archers
Zap Firecracker Ice Wizard
Firecracker
Bats Zap Archers Ice Wizard
Clone
Freeze
Bats
Executioner
Zap
Ice Wizard
Bats Zap Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner
Bats Zap Firecracker Executioner Ice Wizard
Bats Archers Freeze Executioner Ice Wizard
Bats Firecracker Ice Wizard
Firecracker
Freeze Bats Zap Archers Firecracker Executioner Ice Wizard
Bats Zap Archers Firecracker Freeze Executioner Ice Wizard
Zap
Ice Wizard
Archers Firecracker Ice Wizard
Bats Archers Executioner Ice Wizard Zap Firecracker Freeze
Executioner Bats Zap Archers Firecracker Ice Wizard
Bats Zap Freeze Ice Wizard
Executioner Bats Zap Firecracker Freeze
Zap Freeze
Bats Firecracker Executioner
Bats Zap Archers Firecracker Executioner Ice Wizard
Zap Freeze Executioner Bats Archers Firecracker Ice Wizard
Bats Archers Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers
Zap Archers Firecracker Executioner
Bats Zap
Bats Zap
Executioner
Firecracker Executioner Bats Zap Archers Freeze Ice Wizard
Bats Archers Ice Wizard
Zap Freeze Bats Firecracker
Bats
Zap
Executioner
Archers Firecracker Executioner
Bats Zap Archers Firecracker Freeze Executioner
Bats Executioner Zap Archers Firecracker Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap Executioner Ice Wizard
Firecracker Freeze
Executioner Zap Firecracker
Firecracker Executioner Bats Zap Freeze Ice Wizard
Archers Firecracker Executioner
Zap Firecracker Freeze Executioner Ice Wizard
Zap Firecracker
Bats
Firecracker Zap
Zap Archers Firecracker Executioner
Firecracker Executioner
Firecracker Freeze
Zap Firecracker
Zap Firecracker Executioner
Firecracker Executioner
Freeze
Bats
Zap Archers Firecracker Executioner
Zap Firecracker
Zap
Zap Firecracker Freeze Executioner Ice Wizard
Firecracker Zap Executioner Ice Wizard
Zap
Zap Firecracker
Bats Zap Archers Firecracker Executioner Ice Wizard
Zap Bats Firecracker Freeze
Zap
Zap Firecracker Freeze
Firecracker
Zap Bats Archers Freeze
Zap Archers Firecracker Executioner Ice Wizard
Freeze
Firecracker Executioner
Zap Firecracker Executioner
Zap
Firecracker Executioner
Zap Bats Firecracker Freeze
Firecracker Bats Zap Executioner
Zap Firecracker Freeze Executioner

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