My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Golem P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elixir Golem Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Elixir Golem
The Log
Archers Elixir Golem Hog Rider
Earthquake
Archers Elixir Golem Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Elixir Golem Hog Rider P.E.K.K.A
Fireball
Archers Elixir Golem Hog Rider
Poison
Bats Archers Elixir Golem
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Poison P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Elixir Golem Hog Rider Poison P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Elixir Golem

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Elixir Golem P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Archers Elixir Golem Poison Mega Knight
Archers
Zap Elixir Golem Hog Rider P.E.K.K.A Mega Knight
Elixir Golem
Poison Bats Zap Archers Hog Rider
Hog Rider
Bats Zap Archers Elixir Golem Poison Mega Knight
Poison
Elixir Golem P.E.K.K.A Zap Hog Rider Mega Knight
P.E.K.K.A
Zap Poison Bats Archers
Mega Knight
Bats Zap Archers Hog Rider Poison

Defense Synergies 1 9

Bats
Zap P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Archers Poison P.E.K.K.A
Archers
Zap P.E.K.K.A Mega Knight
Elixir Golem
Hog Rider
Poison
Zap Mega Knight
P.E.K.K.A
Bats Zap Archers
Mega Knight
Zap Bats Archers Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Bats Zap Mega Knight
P.E.K.K.A Mega Knight Bats Archers
P.E.K.K.A Bats Mega Knight
Poison P.E.K.K.A Mega Knight
Bats Zap Archers Mega Knight
Bats Zap Archers Poison
Zap Poison P.E.K.K.A Mega Knight
P.E.K.K.A
Archers Mega Knight
Bats Archers Poison Zap Mega Knight
Bats Zap Archers Poison
P.E.K.K.A Mega Knight Bats Zap
Mega Knight Bats Zap Poison P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Bats Poison P.E.K.K.A
Mega Knight Bats Zap Archers
Zap Poison Bats Archers Mega Knight
P.E.K.K.A
Mega Knight Bats Archers Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers P.E.K.K.A
Poison Zap Archers Mega Knight
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight
Poison Bats Zap Archers
P.E.K.K.A Bats Archers
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Poison
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Poison
P.E.K.K.A Mega Knight
Archers Mega Knight
Bats Zap Archers Poison P.E.K.K.A
Bats Poison Mega Knight Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap Mega Knight
Poison Bats Zap
Archers Poison
Poison Zap
Poison Zap
Bats Poison
Poison Zap
Poison Zap Archers
Poison
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Bats
Zap Archers Poison Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight
Poison Zap
Zap Poison Mega Knight
Poison Zap
Poison Bats Zap Archers
Zap Bats Poison
Poison Zap Mega Knight
Zap Poison
P.E.K.K.A Mega Knight
Poison
Zap Bats Archers
Poison Zap Archers
Poison Mega Knight
Zap Poison
Zap Poison
P.E.K.K.A Mega Knight
Zap Bats Poison
Bats Zap Poison
Poison Zap Mega Knight

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