My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Rascals Goblin Barrel
The Log
Goblin Gang Rascals Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Rascals Goblin Barrel
Royal Delivery
Bats Goblin Gang Rascals Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Rascals Goblin Barrel Inferno Dragon
Poison
Bats Goblin Gang Rascals
Lightning
Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Poison Inferno Dragon Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Rascals Goblin Barrel Inferno Dragon
Zap
Bats Poison Mega Knight
Goblin Gang
Goblin Barrel
Rascals
Goblin Barrel Bats
Goblin Barrel
Goblin Gang Rascals Bats Mega Knight
Poison
Zap Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Goblin Barrel Poison

Defense Synergies 1 12

Bats
Zap Rascals Inferno Dragon Mega Knight
Zap
Mega Knight Bats Goblin Gang Rascals Poison Inferno Dragon
Goblin Gang
Zap Rascals Inferno Dragon
Rascals
Bats Zap Goblin Gang
Goblin Barrel
Poison
Zap Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Goblin Gang Rascals Mega Knight
Goblin Gang Mega Knight Bats Rascals Inferno Dragon
Inferno Dragon Bats Goblin Gang Rascals Mega Knight
Poison Mega Knight
Goblin Gang Bats Zap Rascals Mega Knight
Bats Inferno Dragon Zap Goblin Gang Rascals Poison
Zap Rascals Poison Mega Knight
Inferno Dragon Goblin Gang Rascals
Goblin Gang Rascals Mega Knight
Bats Goblin Gang Poison Zap Rascals Mega Knight
Inferno Dragon Bats Zap Goblin Gang Rascals Poison
Mega Knight Bats Zap Goblin Gang Rascals
Mega Knight Bats Zap Goblin Gang Rascals Poison
Inferno Dragon Goblin Gang Rascals Mega Knight
Zap Goblin Gang Rascals Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Rascals Poison
Mega Knight Bats Zap Goblin Gang Rascals
Zap Poison Bats Rascals Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Rascals Mega Knight Bats Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mega Knight Zap
Poison Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Rascals
Goblin Gang Mega Knight Bats Zap Rascals
Goblin Gang Rascals Inferno Dragon Mega Knight
Poison Bats Zap Goblin Gang Rascals
Goblin Gang Rascals Bats
Mega Knight Rascals Inferno Dragon
Zap Mega Knight Bats Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Rascals
Mega Knight Zap Poison
Rascals Mega Knight Goblin Gang
Rascals Mega Knight
Goblin Gang Rascals Bats Zap Poison Inferno Dragon
Bats Poison Mega Knight Zap Rascals Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison Zap
Poison
Rascals Poison
Poison Zap Mega Knight
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Goblin Gang Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Bats
Zap Poison Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight
Inferno Dragon
Poison Zap
Zap Poison Mega Knight
Poison Zap
Poison Bats Zap
Zap Bats Poison
Poison Zap Mega Knight
Zap Poison
Mega Knight
Poison
Zap Bats Goblin Gang
Poison Zap
Poison Goblin Gang Rascals Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Bats Goblin Gang Rascals Poison
Bats Zap Poison
Poison Zap Mega Knight

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