My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Cannon Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Cannon Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army
The Log
Cannon Hog Rider Goblin Barrel Skeleton Army
Earthquake
Cannon Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Bats Minion Horde Hog Rider Goblin Barrel Skeleton Army
Fireball
Cannon Minion Horde Hog Rider Goblin Barrel Skeleton Army
Poison
Bats Cannon Minion Horde Skeleton Army
Lightning
Cannon
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Barrel Skeleton Army Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Goblin Barrel
Zap
Hog Rider Bats Minion Horde Freeze
Cannon
Minion Horde
Zap Hog Rider Freeze
Hog Rider
Bats Zap Freeze Minion Horde Goblin Barrel
Goblin Barrel
Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Hog Rider Zap Minion Horde

Defense Synergies 1 8

Bats
Zap Cannon Freeze
Zap
Cannon Bats Minion Horde Skeleton Army
Cannon
Zap Bats Skeleton Army
Minion Horde
Zap Freeze
Hog Rider
Goblin Barrel
Skeleton Army
Zap Cannon Freeze
Freeze
Bats Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde
Minion Horde Skeleton Army Bats Zap Cannon
Cannon Minion Horde Skeleton Army Bats Freeze
Cannon Minion Horde Skeleton Army Bats
Skeleton Army
Skeleton Army Freeze Bats Zap Cannon
Bats Minion Horde Zap Cannon Freeze
Zap Cannon
Cannon Minion Horde Skeleton Army
Skeleton Army Cannon Minion Horde
Bats Minion Horde Skeleton Army Zap Cannon Freeze
Minion Horde Bats Zap
Cannon Minion Horde Skeleton Army Bats Zap Freeze
Skeleton Army Bats Zap Cannon Minion Horde Freeze
Skeleton Army Cannon Minion Horde
Minion Horde Skeleton Army Zap Cannon Freeze
Minion Horde Bats Cannon Skeleton Army
Cannon Bats Zap Minion Horde Skeleton Army
Zap Freeze Bats Cannon
Cannon
Skeleton Army Bats Cannon Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap
Skeleton Army Bats Zap Minion Horde
Skeleton Army Bats Zap Minion Horde
Cannon Minion Horde Skeleton Army
Bats Zap Minion Horde Freeze
Skeleton Army Bats Minion Horde
Minion Horde Skeleton Army
Zap Minion Horde Freeze Bats Skeleton Army
Cannon Minion Horde Skeleton Army
Bats Minion Horde
Skeleton Army Zap
Skeleton Army Cannon Minion Horde
Cannon Minion Horde Skeleton Army
Skeleton Army Bats Zap Minion Horde Freeze
Bats Zap Cannon Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap
Minion Horde
Freeze
Zap Minion Horde
Bats Zap Minion Horde Freeze
Minion Horde
Zap Freeze
Zap
Bats Minion Horde
Zap Minion Horde
Zap
Minion Horde Freeze
Zap
Zap Minion Horde
Minion Horde
Freeze
Bats Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde
Zap Freeze
Minion Horde
Zap
Zap
Zap
Bats Zap Minion Horde
Zap Bats Minion Horde Freeze
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Bats Skeleton Army Freeze
Zap
Freeze
Minion Horde
Zap
Zap
Minion Horde
Zap Bats Minion Horde Freeze
Bats Zap
Zap Freeze

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