My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Witch
Zap
Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel Witch
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Goblin Barrel Witch Electro Wizard
Fireball
Goblin Gang Hog Rider Goblin Barrel Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Fireball Valkyrie Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Valkyrie Witch
Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Hog Rider Goblin Barrel Zap Goblin Gang Witch Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Valkyrie Goblin Barrel Witch Electro Wizard
Goblin Barrel
Goblin Gang Valkyrie Hog Rider
Witch
Zap Valkyrie Hog Rider
Electro Wizard
Zap Fireball Valkyrie Hog Rider

Defense Synergies 2 10

Zap
Fireball Electro Wizard Goblin Gang Valkyrie Witch
Goblin Gang
Zap Valkyrie Electro Wizard
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Goblin Gang Fireball Witch Electro Wizard
Hog Rider
Goblin Barrel
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Zap Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Witch Valkyrie Electro Wizard
Witch Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie
Goblin Gang Fireball Zap Valkyrie Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Witch
Zap Fireball Valkyrie Electro Wizard
Witch Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Zap Fireball
Zap Goblin Gang Fireball Witch Electro Wizard
Zap Goblin Gang Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Zap Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Electro Wizard
Goblin Gang Fireball Valkyrie Witch Electro Wizard
Fireball Zap Goblin Gang Valkyrie Witch Electro Wizard
Zap Valkyrie Witch Fireball Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Valkyrie
Goblin Gang Zap Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Zap Fireball Electro Wizard
Goblin Gang Valkyrie Witch
Fireball Zap Goblin Gang Witch Electro Wizard
Goblin Gang Fireball Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Fireball Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch
Zap Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Electro Wizard Zap Fireball Valkyrie
Valkyrie Zap Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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