My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Guards Inferno Dragon
Zap
Goblin Barrel Guards Bandit Inferno Dragon
Barbarian Barrel
Goblin Barrel Guards Bandit Electro Wizard
The Log
Goblin Barrel Guards Bandit
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Bandit Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Guards Bandit Electro Wizard Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Guards Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Guards Bandit Mega Knight
Goblin Barrel
Guards Bandit Mega Knight
Guards
Zap Goblin Barrel Bandit
Lightning
Bandit
Zap Goblin Barrel Guards Electro Wizard Mega Knight
Electro Wizard
Zap Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Goblin Barrel Bandit Electro Wizard

Defense Synergies 2 9

Zap
Electro Wizard Mega Knight Guards Bandit Inferno Dragon
Goblin Barrel
Guards
Zap Electro Wizard
Lightning
Bandit
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Guards Bandit Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Inferno Dragon Zap Bandit Electro Wizard Mega Knight
Mega Knight Lightning Bandit Electro Wizard Inferno Dragon
Inferno Dragon Guards Bandit Electro Wizard Mega Knight
Lightning Mega Knight
Zap Guards Bandit Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Zap
Lightning Zap Bandit Electro Wizard Mega Knight
Inferno Dragon
Guards Bandit Electro Wizard Mega Knight
Guards Electro Wizard Zap Bandit Mega Knight
Inferno Dragon Zap Electro Wizard
Mega Knight Zap Guards Lightning Bandit Electro Wizard
Mega Knight Zap Guards Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Zap Lightning Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Zap Guards Bandit Electro Wizard
Zap Guards Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Lightning Inferno Dragon Mega Knight
Guards Bandit Mega Knight Zap Lightning Electro Wizard
Guards Lightning Mega Knight Zap Bandit Electro Wizard
Guards Bandit Inferno Dragon Mega Knight
Zap Electro Wizard
Guards Lightning Bandit Electro Wizard
Mega Knight Inferno Dragon
Zap Lightning Electro Wizard Mega Knight Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Lightning Mega Knight Zap Guards Electro Wizard
Lightning Mega Knight Guards Bandit
Mega Knight
Guards Electro Wizard Zap Lightning Inferno Dragon
Mega Knight Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Bandit
Zap Bandit Electro Wizard
Lightning Bandit
Lightning Guards
Zap Mega Knight
Zap
Zap Lightning
Zap Lightning Bandit
Lightning Guards Electro Wizard
Lightning Zap Bandit Electro Wizard
Lightning Zap
Lightning Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Bandit
Lightning Bandit Mega Knight
Lightning
Lightning
Lightning Zap Bandit Electro Wizard Mega Knight
Lightning Zap Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Mega Knight
Inferno Dragon
Zap Lightning Bandit Electro Wizard
Lightning Zap Bandit Mega Knight
Lightning Zap Bandit
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard Guards
Lightning
Lightning Zap Bandit Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Guards Bandit
Lightning Zap Electro Wizard
Lightning Electro Wizard Mega Knight
Zap Lightning
Lightning Zap
Mega Knight
Zap Guards Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard Mega Knight

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