My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Giant Skeleton Princess Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Bandit
Giant Snowball
Goblin Barrel Baby Dragon Witch Princess
Zap
Goblin Barrel Witch Princess Bandit
Barbarian Barrel
Goblin Barrel Witch Giant Skeleton Princess Ice Wizard Bandit
The Log
Goblin Barrel Witch Giant Skeleton Princess Bandit
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Goblin Barrel Baby Dragon Witch Giant Skeleton Princess Ice Wizard Bandit
Fireball
Goblin Barrel Baby Dragon Witch Princess Ice Wizard Bandit
Poison
Witch Princess Ice Wizard
Lightning
Baby Dragon Witch Ice Wizard Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Princess Ice Wizard Bandit Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Princess Ice Wizard

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Baby Dragon Witch Giant Skeleton Princess Ice Wizard Bandit
Goblin Barrel
Baby Dragon Giant Skeleton Princess Ice Wizard Bandit
Baby Dragon
Zap Goblin Barrel Witch Giant Skeleton Ice Wizard Bandit
Witch
Zap Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Zap Goblin Barrel Baby Dragon Witch Princess Ice Wizard Bandit
Princess
Zap Goblin Barrel Giant Skeleton
Ice Wizard
Zap Goblin Barrel Baby Dragon Giant Skeleton Bandit
Bandit
Zap Goblin Barrel Baby Dragon Witch Giant Skeleton Ice Wizard

Defense Synergies 1 17

Zap
Baby Dragon Witch Giant Skeleton Princess Ice Wizard Bandit
Goblin Barrel
Baby Dragon
Ice Wizard Zap Witch Giant Skeleton Bandit
Witch
Zap Baby Dragon Giant Skeleton Ice Wizard Bandit
Giant Skeleton
Zap Baby Dragon Witch Princess Ice Wizard
Princess
Zap Giant Skeleton Ice Wizard Bandit
Ice Wizard
Baby Dragon Zap Witch Giant Skeleton Princess Bandit
Bandit
Zap Baby Dragon Witch Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Zap Witch Ice Wizard Bandit
Witch Giant Skeleton Ice Wizard Bandit
Witch Ice Wizard Bandit
Giant Skeleton Princess
Zap Baby Dragon Ice Wizard Bandit
Zap Baby Dragon Witch Princess Ice Wizard
Zap Baby Dragon Giant Skeleton Bandit
Witch Princess Ice Wizard
Giant Skeleton Ice Wizard Bandit
Witch Ice Wizard Zap Baby Dragon Giant Skeleton Princess Bandit
Zap Baby Dragon Witch Princess Ice Wizard
Zap Witch Giant Skeleton Ice Wizard Bandit
Zap Baby Dragon Witch Princess
Bandit
Zap Bandit
Witch
Zap Baby Dragon Witch Ice Wizard Bandit
Zap Baby Dragon Witch Giant Skeleton Princess Ice Wizard Bandit
Baby Dragon Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton Bandit
Bandit Zap Baby Dragon
Giant Skeleton Bandit Zap Witch
Giant Skeleton Zap Bandit
Giant Skeleton Witch Bandit
Zap Baby Dragon Witch Princess Ice Wizard
Witch Giant Skeleton Ice Wizard Bandit
Giant Skeleton
Zap Giant Skeleton Baby Dragon Witch Bandit
Witch
Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Witch Bandit
Baby Dragon Witch Princess
Witch Zap Baby Dragon Giant Skeleton
Zap Baby Dragon Witch Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Giant Skeleton Bandit
Zap Baby Dragon Princess Ice Wizard Bandit
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Zap Baby Dragon
Zap Baby Dragon Witch Princess Ice Wizard
Baby Dragon Witch Princess
Zap Baby Dragon Princess Ice Wizard
Zap Bandit
Zap Princess Bandit
Zap Baby Dragon Princess
Baby Dragon Princess Bandit
Baby Dragon Princess Bandit
Princess Zap Baby Dragon
Zap Baby Dragon Witch Princess Bandit
Baby Dragon Princess Bandit
Zap Baby Dragon Princess Bandit
Zap Baby Dragon Witch Princess
Baby Dragon Giant Skeleton
Princess
Zap Baby Dragon
Zap Baby Dragon Witch Princess Ice Wizard
Witch
Zap Baby Dragon Witch Princess Ice Wizard Bandit
Zap Baby Dragon Witch Princess Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Witch Princess Ice Wizard
Zap Witch
Zap Bandit
Zap Princess
Giant Skeleton
Princess
Zap Witch Princess Bandit
Zap Baby Dragon Witch Princess Ice Wizard
Baby Dragon Princess
Zap Baby Dragon Princess
Zap Giant Skeleton
Zap Baby Dragon Witch Giant Skeleton Princess
Zap Witch Princess
Zap Baby Dragon Witch Giant Skeleton Princess Bandit

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