Deck 3.8


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

2 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Barbarian Hut

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Battle Ram Barbarian Barrel

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Elite Barbarians

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Elite Barbarians Battle Ram
Giant Snowball Barbarians Battle Ram
Zap Battle Ram
Barbarian Barrel Barbarians Elite Barbarians Battle Ram Barbarian Hut
The Log Barbarians Elite Barbarians Battle Ram Barbarian Hut
Earthquake Barbarians Barbarian Hut
Arrows
Royal Delivery Barbarians Elite Barbarians Battle Ram
Fireball Barbarians Elite Barbarians Battle Ram Barbarian Hut
Poison Barbarians Barbarian Hut
Lightning Elite Barbarians Battle Ram Barbarian Hut
Rocket Barbarians Elite Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage The Log Battle Ram Barbarians Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Barbarian Barrel Rage The Log

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Elite Barbarians The Log Battle Ram
Barbarians + Barbarian Hut
Elite Barbarians + Zap The Log Rage
Battle Ram + The Log Zap
+ Barbarians Rage
+
+ Barbarian Hut Elite Barbarians
+ Elite Barbarians Zap Battle Ram

Counters   37 68

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log Barbarian Barrel
The Log Zap Barbarian Hut Barbarians
Zap The Log Barbarian Barrel Barbarians
Barbarian Barrel The Log
Elite Barbarians Barbarian Hut Barbarians Barbarian Barrel Battle Ram
Barbarian Hut
Barbarians The Log Elite Barbarians Barbarian Hut
Zap
Barbarian Barrel Barbarians Elite Barbarians The Log
Elite Barbarians Barbarian Hut Barbarians The Log
Barbarians Elite Barbarians Battle Ram The Log
Barbarians The Log Barbarian Barrel
Zap
Barbarian Barrel The Log Zap
Elite Barbarians Barbarians
Barbarians Elite Barbarians Barbarian Hut
The Log Elite Barbarians Barbarian Barrel Barbarians
Elite Barbarians Barbarians Barbarian Hut The Log
Barbarian Barrel Barbarians The Log Zap Barbarian Hut Elite Barbarians
Elite Barbarians Barbarian Barrel The Log Battle Ram
Elite Barbarians Battle Ram
The Log Zap Barbarians Barbarian Barrel
Barbarians
Barbarian Hut Elite Barbarians Barbarians
Barbarian Hut The Log Barbarian Barrel Battle Ram
Battle Ram Zap Barbarians Barbarian Hut Elite Barbarians Barbarian Barrel
Elite Barbarians The Log Barbarian Barrel
Elite Barbarians Barbarians The Log Barbarian Barrel
The Log Battle Ram
Elite Barbarians Barbarians
The Log Barbarian Barrel Zap Barbarian Hut Elite Barbarians
The Log Barbarian Barrel Zap
Barbarian Barrel The Log Zap
Barbarian Barrel The Log
Zap The Log
Barbarians
Barbarians Barbarian Barrel The Log Zap
Elite Barbarians Barbarians Barbarian Hut The Log Zap
The Log Barbarian Barrel Elite Barbarians
Barbarian Hut Zap
Elite Barbarians Barbarians
Elite Barbarians The Log Barbarian Barrel
Barbarian Barrel Elite Barbarians
Elite Barbarians Barbarians
Barbarians Battle Ram Barbarian Barrel Elite Barbarians
Barbarians Elite Barbarians
The Log Elite Barbarians Barbarians Battle Ram
Barbarian Hut Barbarians Elite Barbarians
The Log
The Log Barbarian Barrel
Elite Barbarians Barbarians Battle Ram Zap Barbarian Barrel Barbarian Hut
Zap Elite Barbarians
Barbarians Elite Barbarians Barbarian Barrel
Barbarians Zap The Log Barbarian Barrel
Zap Elite Barbarians Barbarians
Zap
Barbarians Elite Barbarians
Elite Barbarians Barbarians Barbarian Barrel The Log
Barbarians Barbarian Hut The Log Elite Barbarians Zap
Zap The Log Barbarians Barbarian Barrel
Elite Barbarians Zap Barbarian Barrel Barbarians
Barbarian Hut Zap
Barbarian Hut Barbarians Elite Barbarians

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Zap Barbarian Barrel
Barbarian Barrel The Log
The Log Barbarian Barrel Zap
The Log Zap Barbarian Barrel
Zap
Zap The Log Barbarian Barrel
Barbarian Barrel The Log
Elite Barbarians Barbarian Barrel
Battle Ram Elite Barbarians
Battle Ram Elite Barbarians
The Log Barbarian Barrel
Barbarians Elite Barbarians
The Log Barbarian Hut Battle Ram Barbarian Barrel Zap
Rage Barbarian Barrel