My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Wizard
The Log
Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Barbarians Elite Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Barbarians Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Hog Rider Freeze Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Valkyrie Freeze
Barbarians
Hog Rider
Elite Barbarians
Zap Valkyrie Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians Freeze
Valkyrie
Elite Barbarians Hog Rider Zap Wizard
Hog Rider
Zap Fireball Valkyrie Freeze Barbarians Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider
Freeze
Hog Rider Zap Fireball

Defense Synergies 2 9

Zap
Fireball Barbarians Elite Barbarians Valkyrie
Barbarians
Zap
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie Freeze
Valkyrie
Elite Barbarians Zap Fireball Wizard Freeze
Hog Rider
Wizard
Elite Barbarians Valkyrie Freeze
Freeze
Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Barbarians Elite Barbarians Zap Valkyrie
Barbarians Elite Barbarians Valkyrie Freeze
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie
Fireball Freeze Zap Valkyrie
Zap Fireball Wizard Freeze
Zap Barbarians Fireball Valkyrie
Barbarians Elite Barbarians
Elite Barbarians Barbarians Valkyrie
Barbarians Valkyrie Zap Fireball Wizard Freeze
Zap Fireball Wizard
Barbarians Zap Elite Barbarians Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Zap Barbarians Freeze
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball Freeze
Barbarians Wizard Elite Barbarians Fireball Valkyrie
Fireball Zap Barbarians Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Freeze Barbarians Fireball
Barbarians Elite Barbarians
Valkyrie Wizard Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Wizard
Barbarians Zap Elite Barbarians Valkyrie
Valkyrie Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Valkyrie
Fireball Wizard Zap Freeze
Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Valkyrie
Zap Freeze Barbarians Elite Barbarians Fireball Valkyrie
Barbarians
Barbarians Elite Barbarians Valkyrie
Zap Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Zap Fireball Valkyrie Freeze
Valkyrie Zap Barbarians Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap
Fireball
Barbarians Fireball Valkyrie Freeze
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Freeze Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard Freeze
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Barbarians Fireball Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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