My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Barbarians Minion Horde Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Barbarians Elite Barbarians Electro Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Fireball
Barbarians Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Poison
Barbarians Minion Horde Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Wizard
Rocket
Barbarians Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Baby Dragon Freeze Electro Wizard Barbarians Minion Horde Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Baby Dragon Freeze Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Minion Horde Baby Dragon Freeze
Barbarians
Minion Horde
Zap Freeze
Elite Barbarians
Zap
Baby Dragon
Zap Lightning Electro Wizard
Freeze
Zap Minion Horde
Lightning
Baby Dragon
Electro Wizard
Zap Baby Dragon

Defense Synergies 1 7

Zap
Electro Wizard Barbarians Minion Horde Elite Barbarians Baby Dragon
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Freeze
Elite Barbarians
Zap
Baby Dragon
Zap
Freeze
Minion Horde Electro Wizard
Lightning
Electro Wizard
Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde Baby Dragon Electro Wizard
Barbarians Minion Horde Elite Barbarians Zap Electro Wizard
Barbarians Minion Horde Elite Barbarians Freeze Lightning Electro Wizard
Barbarians Minion Horde Elite Barbarians Electro Wizard
Lightning Barbarians Elite Barbarians
Freeze Zap Baby Dragon Electro Wizard
Minion Horde Lightning Electro Wizard Zap Baby Dragon Freeze
Lightning Zap Barbarians Baby Dragon Electro Wizard
Barbarians Minion Horde Elite Barbarians
Elite Barbarians Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard Zap Baby Dragon Freeze
Minion Horde Zap Baby Dragon Electro Wizard
Barbarians Minion Horde Zap Elite Barbarians Freeze Lightning Electro Wizard
Zap Barbarians Minion Horde Baby Dragon Freeze Electro Wizard
Barbarians Elite Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Zap Elite Barbarians Freeze Lightning Electro Wizard
Barbarians Minion Horde Elite Barbarians Electro Wizard
Zap Barbarians Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Zap Baby Dragon Freeze Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Baby Dragon Lightning
Barbarians Zap Minion Horde Elite Barbarians Lightning Electro Wizard
Lightning Zap Barbarians Minion Horde Elite Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians
Zap Minion Horde Baby Dragon Freeze Electro Wizard
Barbarians Minion Horde Elite Barbarians Lightning Electro Wizard
Barbarians Minion Horde Elite Barbarians
Zap Minion Horde Freeze Lightning Electro Wizard Barbarians Elite Barbarians Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians
Lightning Zap Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Lightning Minion Horde
Barbarians Minion Horde Baby Dragon
Barbarians Elite Barbarians Electro Wizard Zap Minion Horde Baby Dragon Freeze Lightning
Zap Barbarians Minion Horde Elite Barbarians Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Baby Dragon Freeze
Zap Baby Dragon Electro Wizard
Lightning Minion Horde Baby Dragon
Lightning Barbarians Freeze
Zap Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon Freeze
Minion Horde Baby Dragon
Zap Baby Dragon Freeze Lightning
Zap Lightning
Lightning Minion Horde Elite Barbarians Electro Wizard
Lightning Zap Minion Horde Electro Wizard
Lightning Zap Baby Dragon
Lightning Elite Barbarians Baby Dragon
Lightning Minion Horde Baby Dragon Freeze
Lightning Zap Elite Barbarians Baby Dragon
Lightning Zap Minion Horde Baby Dragon
Lightning Minion Horde Baby Dragon
Lightning Freeze
Minion Horde Lightning
Lightning Zap Baby Dragon Electro Wizard
Lightning Zap Baby Dragon
Lightning Minion Horde Baby Dragon
Lightning
Lightning
Lightning Zap Barbarians Minion Horde Baby Dragon
Zap Freeze Baby Dragon
Minion Horde
Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Elite Barbarians Lightning Zap Minion Horde Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Minion Horde Freeze
Lightning Minion Horde Elite Barbarians
Lightning Zap Minion Horde
Zap Lightning Minion Horde Freeze Electro Wizard
Minion Horde
Lightning
Zap Minion Horde Lightning Electro Wizard Barbarians Freeze
Lightning Zap Baby Dragon Electro Wizard
Freeze
Lightning Minion Horde Baby Dragon Electro Wizard
Zap Baby Dragon Lightning
Lightning Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Baby Dragon Freeze Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Freeze Electro Wizard

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