My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Barbarians Tombstone Hog Rider Witch Princess
Zap
Tombstone Witch Princess
Barbarian Barrel
Barbarians Tombstone Wizard Witch Princess
The Log
Barbarians Tombstone Hog Rider Witch Princess
Earthquake
Barbarians Tombstone Hog Rider Witch
Arrows
Tombstone Witch Princess
Royal Delivery
Barbarians Hog Rider Wizard Witch Princess
Fireball
Barbarians Tombstone Hog Rider Wizard Witch Princess
Poison
Barbarians Tombstone Wizard Witch Princess
Lightning
Tombstone Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Princess Hog Rider Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Princess Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Witch Princess
Barbarians
Hog Rider
Tombstone
Hog Rider
Zap Barbarians Giant Wizard Witch Princess
Giant
Zap Hog Rider Wizard Witch Princess
Wizard
Hog Rider Giant
Witch
Zap Hog Rider Giant
Princess
Zap Hog Rider Giant

Defense Synergies 0 5

Zap
Barbarians Tombstone Witch Princess
Barbarians
Zap
Tombstone
Zap Wizard
Hog Rider
Giant
Wizard
Tombstone
Witch
Zap
Princess
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard
Barbarians Zap Tombstone Witch
Barbarians Witch Tombstone
Barbarians Witch Tombstone
Barbarians Tombstone Princess
Zap
Zap Tombstone Wizard Witch Princess
Zap Barbarians
Barbarians Witch Tombstone Princess
Barbarians
Barbarians Witch Zap Tombstone Wizard Princess
Zap Wizard Witch Princess
Barbarians Tombstone Zap Wizard Witch
Wizard Zap Barbarians Tombstone Witch Princess
Barbarians Tombstone
Barbarians Zap
Barbarians Wizard Tombstone Witch
Tombstone Zap Barbarians Wizard Witch
Zap Wizard Witch Barbarians Tombstone Princess
Barbarians
Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tombstone Witch
Zap Wizard
Barbarians Tombstone Zap Witch
Zap Barbarians
Barbarians Tombstone Witch
Wizard Zap Witch Princess
Barbarians Tombstone Witch
Barbarians
Zap Barbarians Tombstone Witch
Witch Barbarians Tombstone
Barbarians Tombstone Witch
Zap Barbarians
Barbarians Tombstone Wizard Witch
Wizard Barbarians Witch Princess
Barbarians Tombstone Witch Zap
Zap Barbarians Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Wizard Zap
Wizard Zap Witch Princess
Wizard Witch Princess
Zap Wizard Princess
Zap Wizard
Zap Wizard Princess
Zap Wizard Princess
Princess
Princess
Princess Zap
Zap Wizard Witch Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard Witch Princess
Wizard Princess
Zap Barbarians
Zap Wizard Witch Princess
Witch
Zap Wizard Witch Princess
Zap Wizard Witch Princess
Zap
Zap Wizard Witch Princess
Zap Wizard Witch
Zap Wizard
Zap Princess
Wizard Princess
Zap Barbarians Tombstone Witch Princess
Zap Wizard Witch Princess
Wizard Princess
Zap Wizard Princess
Zap
Zap Witch Princess
Zap Witch Princess
Zap Witch Princess

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