My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Barbarians Valkyrie Hunter Electro Wizard
The Log
Barbarians Hunter
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Baby Dragon Hunter Balloon Electro Wizard
Fireball
Barbarians Baby Dragon Hunter Balloon Electro Wizard
Poison
Barbarians Hunter Balloon Electro Wizard
Lightning
Valkyrie Baby Dragon Hunter Balloon Electro Wizard
Rocket
Barbarians Valkyrie Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Valkyrie Baby Dragon Hunter Electro Wizard Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Valkyrie Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Valkyrie Baby Dragon Hunter
Barbarians
Balloon
Valkyrie
Balloon Zap Baby Dragon Hunter Electro Wizard
Rage
Balloon Electro Wizard
Baby Dragon
Zap Valkyrie Balloon Electro Wizard
Hunter
Zap Valkyrie Balloon
Balloon
Zap Valkyrie Rage Barbarians Baby Dragon Hunter Electro Wizard
Electro Wizard
Zap Valkyrie Rage Baby Dragon Balloon

Defense Synergies 1 8

Zap
Electro Wizard Barbarians Valkyrie Baby Dragon Hunter
Barbarians
Zap
Valkyrie
Zap Baby Dragon Hunter Electro Wizard
Rage
Baby Dragon
Zap Valkyrie
Hunter
Zap Valkyrie Electro Wizard
Balloon
Electro Wizard
Zap Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Electro Wizard
Barbarians Hunter Zap Valkyrie Electro Wizard
Barbarians Hunter Valkyrie Electro Wizard
Barbarians Hunter Valkyrie Electro Wizard
Barbarians Valkyrie
Zap Valkyrie Baby Dragon Hunter Electro Wizard
Hunter Electro Wizard Zap Baby Dragon
Zap Barbarians Valkyrie Baby Dragon Electro Wizard
Barbarians Hunter
Barbarians Valkyrie Hunter Electro Wizard
Barbarians Valkyrie Electro Wizard Zap Baby Dragon Hunter
Hunter Zap Baby Dragon Electro Wizard
Barbarians Hunter Zap Valkyrie Electro Wizard
Valkyrie Zap Barbarians Baby Dragon Hunter Electro Wizard
Barbarians Hunter Electro Wizard
Barbarians Zap Hunter Electro Wizard
Barbarians Valkyrie Hunter Electro Wizard
Zap Barbarians Valkyrie Baby Dragon Hunter Electro Wizard
Zap Valkyrie Baby Dragon Hunter Barbarians Electro Wizard
Barbarians Hunter Electro Wizard
Valkyrie Barbarians Baby Dragon Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon Hunter
Barbarians Zap Valkyrie Hunter Electro Wizard
Valkyrie Hunter Zap Barbarians Electro Wizard
Barbarians Valkyrie Hunter
Zap Baby Dragon Hunter Electro Wizard
Barbarians Valkyrie Hunter Electro Wizard
Barbarians Valkyrie Hunter
Zap Electro Wizard Barbarians Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie Hunter
Zap Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Hunter
Barbarians Valkyrie Baby Dragon
Barbarians Electro Wizard Zap Valkyrie Baby Dragon Hunter
Valkyrie Zap Barbarians Baby Dragon Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Barbarians Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon Hunter
Baby Dragon
Zap Baby Dragon Hunter
Zap
Electro Wizard
Zap Valkyrie Electro Wizard
Zap Baby Dragon
Baby Dragon Hunter
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Hunter
Baby Dragon
Zap Baby Dragon Hunter Electro Wizard
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Barbarians Baby Dragon
Zap Valkyrie Baby Dragon Hunter
Zap Baby Dragon Hunter Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Hunter Electro Wizard
Zap Electro Wizard
Zap Hunter
Zap Electro Wizard
Zap Electro Wizard Barbarians
Zap Baby Dragon Hunter Electro Wizard
Valkyrie Baby Dragon Hunter Electro Wizard
Zap Baby Dragon
Zap
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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