My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Barbarians Hog Rider Baby Dragon
Zap
Prince
Barbarian Barrel
Barbarians Valkyrie Ice Wizard
The Log
Barbarians Hog Rider Prince
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Baby Dragon Prince Ice Wizard
Fireball
Barbarians Hog Rider Baby Dragon Ice Wizard
Poison
Barbarians Ice Wizard
Lightning
Valkyrie Baby Dragon Prince Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Valkyrie Hog Rider Baby Dragon Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Prince Valkyrie Baby Dragon Ice Wizard
Barbarians
Hog Rider
Valkyrie
Hog Rider Prince Zap Tornado Baby Dragon
Hog Rider
Zap Valkyrie Barbarians Tornado Baby Dragon Prince
Tornado
Zap Baby Dragon Valkyrie Hog Rider Ice Wizard
Baby Dragon
Tornado Zap Valkyrie Hog Rider Prince Ice Wizard
Prince
Zap Valkyrie Hog Rider Baby Dragon Ice Wizard
Ice Wizard
Zap Tornado Baby Dragon Prince

Defense Synergies 2 14

Zap
Barbarians Valkyrie Tornado Baby Dragon Prince Ice Wizard
Barbarians
Zap
Valkyrie
Zap Tornado Baby Dragon Prince Ice Wizard
Hog Rider
Tornado
Ice Wizard Zap Valkyrie Baby Dragon Prince
Baby Dragon
Ice Wizard Zap Valkyrie Tornado Prince
Prince
Zap Valkyrie Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Zap Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Barbarians Zap Valkyrie Prince Ice Wizard
Barbarians Tornado Prince Valkyrie Ice Wizard
Barbarians Prince Valkyrie Ice Wizard
Barbarians Valkyrie Tornado Prince
Tornado Zap Valkyrie Baby Dragon Ice Wizard
Tornado Zap Baby Dragon Ice Wizard
Zap Barbarians Valkyrie Baby Dragon
Barbarians Tornado Prince Ice Wizard
Tornado Barbarians Valkyrie Prince Ice Wizard
Barbarians Valkyrie Ice Wizard Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Barbarians Prince Zap Valkyrie Ice Wizard
Valkyrie Zap Barbarians Tornado Baby Dragon Prince
Barbarians Prince
Barbarians Tornado Zap Prince
Barbarians Valkyrie Tornado Prince
Zap Barbarians Valkyrie Tornado Baby Dragon Prince Ice Wizard
Zap Valkyrie Tornado Baby Dragon Barbarians Ice Wizard
Barbarians Tornado Prince
Valkyrie Barbarians Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Prince
Zap Valkyrie Baby Dragon Prince
Barbarians Zap Valkyrie Prince
Valkyrie Prince Zap Barbarians Tornado
Barbarians Valkyrie Prince
Zap Tornado Baby Dragon Ice Wizard
Prince Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Prince
Zap Barbarians Valkyrie Tornado Baby Dragon Prince
Barbarians
Barbarians Valkyrie Prince
Zap Barbarians Valkyrie Tornado Prince
Barbarians Prince Valkyrie
Barbarians Valkyrie Baby Dragon
Barbarians Zap Valkyrie Tornado Baby Dragon Prince
Valkyrie Zap Barbarians Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Baby Dragon
Barbarians Valkyrie Prince
Zap Valkyrie Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado
Tornado Prince
Zap Valkyrie Tornado Prince
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon
Baby Dragon
Tornado
Zap Baby Dragon Prince
Zap Valkyrie Tornado Baby Dragon
Baby Dragon Prince
Tornado
Tornado Prince
Zap Barbarians Baby Dragon
Zap Tornado Valkyrie Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Prince
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Zap
Zap
Zap
Prince
Zap Barbarians Prince
Zap Tornado Baby Dragon Ice Wizard
Valkyrie Baby Dragon Prince
Zap Baby Dragon
Zap Tornado
Prince
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Prince

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