My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Mega Minion Furnace Baby Dragon
Zap
Royal Giant Furnace
Barbarian Barrel
Barbarians Furnace Electro Wizard
The Log
Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Mega Minion Baby Dragon Electro Wizard
Fireball
Barbarians Mega Minion Furnace Baby Dragon Electro Wizard
Poison
Barbarians Mega Minion Furnace Electro Wizard
Lightning
Mega Minion Furnace Baby Dragon Electro Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Furnace Baby Dragon Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Furnace

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Electro Wizard Royal Giant Furnace Baby Dragon
Barbarians
Royal Giant
Fireball Furnace Zap Mega Minion Baby Dragon Electro Wizard
Mega Minion
Zap Royal Giant Fireball Furnace Baby Dragon
Fireball
Zap Royal Giant Mega Minion Baby Dragon Electro Wizard
Furnace
Royal Giant Zap Mega Minion Baby Dragon
Baby Dragon
Zap Royal Giant Mega Minion Fireball Furnace Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Baby Dragon

Defense Synergies 3 10

Zap
Mega Minion Fireball Electro Wizard Barbarians Furnace Baby Dragon
Barbarians
Zap Furnace
Royal Giant
Mega Minion
Zap Furnace Baby Dragon Electro Wizard
Fireball
Zap Electro Wizard
Furnace
Zap Barbarians Mega Minion Baby Dragon Electro Wizard
Baby Dragon
Zap Mega Minion Furnace
Electro Wizard
Zap Mega Minion Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Baby Dragon Electro Wizard
Barbarians Zap Mega Minion Furnace Electro Wizard
Barbarians Furnace Mega Minion Electro Wizard
Barbarians Mega Minion Furnace Electro Wizard
Barbarians Fireball
Fireball Zap Mega Minion Furnace Baby Dragon Electro Wizard
Mega Minion Furnace Electro Wizard Zap Fireball Baby Dragon
Zap Barbarians Fireball Baby Dragon Electro Wizard
Barbarians Furnace
Barbarians Electro Wizard
Barbarians Electro Wizard Zap Mega Minion Fireball Furnace Baby Dragon
Mega Minion Zap Fireball Furnace Baby Dragon Electro Wizard
Barbarians Furnace Zap Fireball Electro Wizard
Fireball Zap Barbarians Mega Minion Furnace Baby Dragon Electro Wizard
Barbarians Furnace Electro Wizard
Barbarians Zap Fireball Furnace Electro Wizard
Barbarians Fireball Furnace Electro Wizard
Fireball Zap Barbarians Mega Minion Furnace Baby Dragon Electro Wizard
Zap Furnace Baby Dragon Barbarians Mega Minion Fireball Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Mega Minion Baby Dragon
Barbarians Zap Furnace Electro Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians
Fireball Furnace Zap Baby Dragon Electro Wizard
Barbarians Mega Minion Fireball Furnace Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Mega Minion Fireball Baby Dragon
Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball
Barbarians Fireball Furnace Baby Dragon
Barbarians Electro Wizard Zap Mega Minion Fireball Furnace Baby Dragon
Zap Barbarians Mega Minion Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Barbarians Fireball
Fireball Zap Furnace Baby Dragon
Fireball Zap Mega Minion Furnace Baby Dragon
Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Zap Mega Minion Fireball Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Barbarians Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Mega Minion
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Furnace Baby Dragon Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball
Fireball Zap Mega Minion Baby Dragon Electro Wizard
Fireball
Fireball Mega Minion Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Mega Minion
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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