My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Furnace Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Flying Machine Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Prince
Giant Snowball
Barbarians Flying Machine Furnace Guards
Zap
Royal Giant Flying Machine Furnace Guards Prince
Barbarian Barrel
Barbarians Furnace Guards Royal Ghost
The Log
Barbarians Royal Giant Furnace Guards Prince
Earthquake
Barbarians Furnace Guards
Arrows
Flying Machine Furnace Guards
Royal Delivery
Barbarians Flying Machine Guards Prince Royal Ghost
Fireball
Barbarians Flying Machine Furnace
Poison
Barbarians Flying Machine Furnace Guards
Lightning
Furnace Prince
Rocket
Barbarians Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Royal Ghost Flying Machine Furnace Barbarians Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Royal Ghost Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Royal Giant Flying Machine Furnace Guards Royal Ghost
Barbarians
Royal Giant
Furnace Zap Flying Machine Guards Royal Ghost
Flying Machine
Zap Royal Giant Furnace Prince Royal Ghost
Furnace
Royal Giant Zap Flying Machine Prince Royal Ghost
Guards
Zap Royal Giant
Prince
Zap Flying Machine Furnace Royal Ghost
Royal Ghost
Zap Royal Giant Flying Machine Furnace Prince

Defense Synergies 0 15

Zap
Barbarians Flying Machine Furnace Guards Prince Royal Ghost
Barbarians
Zap Furnace
Royal Giant
Flying Machine
Zap Furnace Guards Prince Royal Ghost
Furnace
Zap Barbarians Flying Machine Guards Prince Royal Ghost
Guards
Zap Flying Machine Furnace Prince
Prince
Zap Flying Machine Furnace Guards
Royal Ghost
Zap Flying Machine Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Barbarians Zap Flying Machine Furnace Prince
Barbarians Furnace Prince
Barbarians Prince Furnace Guards
Barbarians Prince
Zap Flying Machine Furnace Guards Royal Ghost
Furnace Zap Flying Machine
Zap Barbarians Flying Machine
Barbarians Furnace Prince
Guards Barbarians Prince Royal Ghost
Barbarians Guards Zap Flying Machine Furnace Royal Ghost
Zap Flying Machine Furnace
Barbarians Furnace Prince Zap Flying Machine Guards
Zap Barbarians Furnace Guards Prince Royal Ghost
Barbarians Furnace Prince
Barbarians Zap Furnace Prince
Barbarians Furnace Prince
Zap Barbarians Flying Machine Furnace Guards Prince Royal Ghost
Zap Furnace Barbarians Flying Machine Guards Royal Ghost
Barbarians Prince
Royal Ghost Barbarians Flying Machine Furnace Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Furnace Prince Royal Ghost
Zap Flying Machine Prince Royal Ghost
Barbarians Guards Zap Furnace Prince
Guards Prince Zap Barbarians
Barbarians Guards Prince
Furnace Zap Flying Machine
Guards Prince Barbarians Flying Machine Furnace
Barbarians Prince
Zap Barbarians Flying Machine Prince
Barbarians Guards
Barbarians Flying Machine Guards Prince
Zap Barbarians Guards Prince
Barbarians Prince Guards
Barbarians Flying Machine Furnace
Barbarians Guards Zap Flying Machine Furnace Prince
Zap Barbarians Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Royal Ghost
Zap Flying Machine Royal Ghost
Flying Machine
Barbarians Flying Machine Guards Prince
Zap Furnace
Zap Flying Machine Furnace
Flying Machine Furnace
Zap Flying Machine
Zap Flying Machine
Guards Prince
Zap Flying Machine Prince
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine Furnace Prince
Zap Flying Machine Furnace
Flying Machine Furnace
Zap Flying Machine Prince
Zap Flying Machine
Prince
Prince
Zap Barbarians Flying Machine
Zap Furnace
Zap Flying Machine Royal Ghost
Zap Flying Machine Prince
Zap
Zap Flying Machine Furnace
Zap Flying Machine Guards
Zap
Zap
Prince
Zap Barbarians Flying Machine Guards Prince
Zap Flying Machine
Flying Machine Prince
Zap Flying Machine
Zap
Flying Machine Prince
Zap Flying Machine Guards
Zap Flying Machine
Zap Flying Machine Prince Royal Ghost

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