My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Barbarians Princess
Zap
Royal Giant Princess Bandit
Barbarian Barrel
Barbarians Wizard Princess Bandit
The Log
Barbarians Royal Giant Mini P.E.K.K.A Princess Bandit
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Princess Bandit
Fireball
Barbarians Wizard Princess Bandit
Poison
Barbarians Wizard Princess
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Bandit Mini P.E.K.K.A Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Princess Bandit

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Mini P.E.K.K.A The Log Princess Bandit
Barbarians
Royal Giant
Zap Wizard The Log Princess Bandit
Mini P.E.K.K.A
Zap Wizard The Log Princess
Wizard
Royal Giant Mini P.E.K.K.A Bandit
The Log
Zap Royal Giant Mini P.E.K.K.A Princess Bandit
Princess
Zap Royal Giant Mini P.E.K.K.A The Log
Bandit
Zap Royal Giant Wizard The Log

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Barbarians The Log Princess Bandit
Barbarians
Zap
Royal Giant
Mini P.E.K.K.A
Zap The Log Wizard Princess
Wizard
Mini P.E.K.K.A The Log Bandit
The Log
Mini P.E.K.K.A Zap Wizard Princess Bandit
Princess
Zap Mini P.E.K.K.A The Log Bandit
Bandit
Zap Wizard The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians Mini P.E.K.K.A Zap The Log Bandit
Barbarians Mini P.E.K.K.A Bandit
Barbarians Mini P.E.K.K.A Bandit
Barbarians Mini P.E.K.K.A The Log Princess
The Log Zap Bandit
Zap Wizard Princess
Zap Barbarians The Log Bandit
Barbarians Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A Bandit
Barbarians Zap Wizard The Log Princess Bandit
Zap Wizard Princess
Barbarians Mini P.E.K.K.A Zap Wizard The Log Bandit
Wizard Zap Barbarians Mini P.E.K.K.A The Log Princess
Barbarians Mini P.E.K.K.A Bandit
Barbarians Zap Mini P.E.K.K.A The Log Bandit
Barbarians Wizard Mini P.E.K.K.A
Zap Barbarians Wizard The Log Bandit
Zap Wizard The Log Barbarians Princess Bandit
Barbarians Mini P.E.K.K.A
Wizard Barbarians Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Bandit
Bandit Zap Mini P.E.K.K.A Wizard The Log
Barbarians Bandit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Barbarians The Log Bandit
Barbarians Mini P.E.K.K.A Bandit
Wizard Zap Princess
Mini P.E.K.K.A Barbarians Bandit
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A The Log Bandit
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Wizard Bandit
Wizard Barbarians Princess
Barbarians Zap Mini P.E.K.K.A The Log
Zap Barbarians Mini P.E.K.K.A Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
Zap The Log Princess Bandit
The Log Bandit
Barbarians The Log
Wizard Zap The Log
Wizard Zap Princess
Wizard The Log Princess
The Log Zap Wizard Princess
The Log Zap Wizard Bandit
Mini P.E.K.K.A
Zap Wizard The Log Princess Bandit
Zap Wizard Princess
The Log Princess Bandit
Princess Bandit
Princess Zap The Log
Zap Wizard The Log Princess Bandit
Wizard The Log Princess Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log Princess Bandit
Zap Wizard The Log Princess
The Log
Wizard Princess
The Log
Zap Barbarians The Log
Zap The Log Wizard Princess
The Log Zap Wizard Princess Bandit
Zap Wizard The Log Princess Bandit
Zap The Log Bandit
Zap Wizard Princess
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Bandit
Zap Princess
Wizard The Log Princess
Zap Barbarians Princess Bandit
Zap Wizard Princess
The Log
Mini P.E.K.K.A Wizard Princess
The Log Zap Wizard Princess
Zap
Zap The Log Princess
Zap Princess
Zap The Log Princess Bandit

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