My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Baby Dragon
Zap
Barbarian Barrel
Knight Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Wizard Baby Dragon
Fireball
Barbarians Wizard Baby Dragon
Poison
Barbarians Wizard
Lightning
Knight Wizard Baby Dragon
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Fireball Baby Dragon Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Knight Baby Dragon
Knight
Baby Dragon Zap Fireball Wizard
Barbarians
Fireball
Zap Knight Giant Baby Dragon
Giant
Zap Rage Fireball Wizard Baby Dragon
Wizard
Knight Giant Rage
Rage
Giant Wizard
Baby Dragon
Knight Zap Fireball Giant

Defense Synergies 1 6

Zap
Fireball Knight Barbarians Baby Dragon
Knight
Zap Fireball Wizard Baby Dragon
Barbarians
Zap
Fireball
Zap Knight
Giant
Wizard
Knight
Rage
Baby Dragon
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard Baby Dragon
Barbarians Zap Knight
Barbarians Knight
Barbarians Knight
Barbarians Fireball
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Barbarians Fireball Baby Dragon
Barbarians
Knight Barbarians
Barbarians Zap Knight Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Barbarians Zap Knight Fireball Wizard
Fireball Wizard Zap Barbarians Baby Dragon
Barbarians Knight
Barbarians Zap Fireball
Barbarians Wizard Knight Fireball
Fireball Zap Knight Barbarians Wizard Baby Dragon
Zap Wizard Baby Dragon Knight Barbarians Fireball
Barbarians
Wizard Knight Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Fireball
Fireball Zap Knight Wizard Baby Dragon
Barbarians Zap Knight
Zap Knight Barbarians Fireball
Barbarians Knight
Fireball Wizard Zap Baby Dragon
Knight Barbarians Fireball
Knight Barbarians
Zap Knight Barbarians Fireball Baby Dragon
Barbarians
Knight Barbarians
Zap Barbarians Fireball
Barbarians Knight Fireball Wizard
Wizard Barbarians Fireball Baby Dragon
Barbarians Zap Knight Fireball Baby Dragon
Zap Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Barbarians Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Barbarians Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Barbarians Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Knight Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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