My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Barbarians Minion Horde Lumberjack
Zap
Minion Horde Prince
Barbarian Barrel
Barbarians Wizard Lumberjack
The Log
Barbarians Mini P.E.K.K.A Prince Lumberjack
Earthquake
Barbarians Elixir Collector
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Mini P.E.K.K.A Wizard Prince Lumberjack
Fireball
Barbarians Minion Horde Wizard Elixir Collector Lumberjack
Poison
Barbarians Minion Horde Wizard Elixir Collector
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Prince Lumberjack
Rocket
Barbarians Minion Horde Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Lumberjack Barbarians Minion Horde Wizard Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Mini P.E.K.K.A Lumberjack Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Minion Horde Mini P.E.K.K.A Lumberjack
Barbarians
Minion Horde
Zap Prince Lumberjack
Mini P.E.K.K.A
Zap Wizard Lumberjack
Wizard
Mini P.E.K.K.A Prince Lumberjack
Elixir Collector
Prince
Zap Minion Horde Wizard Lumberjack
Lumberjack
Zap Minion Horde Mini P.E.K.K.A Wizard Prince

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Barbarians Minion Horde Prince Lumberjack
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Mini P.E.K.K.A
Zap Wizard
Wizard
Mini P.E.K.K.A Prince Lumberjack
Elixir Collector
Prince
Zap Wizard
Lumberjack
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Barbarians Minion Horde Mini P.E.K.K.A Lumberjack Zap Prince
Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack
Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack
Barbarians Mini P.E.K.K.A Prince Lumberjack
Zap Lumberjack
Minion Horde Zap Wizard
Zap Barbarians
Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack
Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack
Barbarians Minion Horde Zap Wizard Lumberjack
Minion Horde Zap Wizard
Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack Zap Wizard
Wizard Zap Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack
Barbarians Mini P.E.K.K.A Minion Horde Prince Lumberjack
Barbarians Minion Horde Zap Mini P.E.K.K.A Prince Lumberjack
Barbarians Minion Horde Wizard Mini P.E.K.K.A Prince Lumberjack
Zap Barbarians Minion Horde Wizard Prince Lumberjack
Zap Wizard Barbarians Lumberjack
Barbarians Mini P.E.K.K.A Prince Lumberjack
Wizard Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Lumberjack Zap Prince
Zap Mini P.E.K.K.A Wizard Prince Lumberjack
Barbarians Lumberjack Zap Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Lumberjack Zap Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack
Wizard Zap Minion Horde
Mini P.E.K.K.A Prince Barbarians Minion Horde Lumberjack
Mini P.E.K.K.A Barbarians Minion Horde Prince Lumberjack
Zap Minion Horde Barbarians Mini P.E.K.K.A Prince
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Prince Lumberjack
Zap Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Minion Horde Wizard Lumberjack
Wizard Barbarians Minion Horde
Barbarians Zap Minion Horde Mini P.E.K.K.A Prince Lumberjack
Zap Barbarians Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Barbarians Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Mini P.E.K.K.A Prince Lumberjack
Zap Minion Horde Wizard Prince
Zap Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince
Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Barbarians Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard Prince
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Barbarians Prince
Zap Wizard
Minion Horde Mini P.E.K.K.A Wizard Prince Lumberjack
Zap Wizard
Zap
Minion Horde Prince
Zap Minion Horde
Zap
Zap Prince

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