My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers
Giant Snowball
Goblin Gang Barbarians Minion Horde Three Musketeers
Zap
Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Goblin Gang Barbarians Three Musketeers
The Log
Goblin Gang Barbarians Three Musketeers
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Three Musketeers
Fireball
Goblin Gang Barbarians Minion Horde Three Musketeers
Poison
Goblin Gang Barbarians Minion Horde Three Musketeers
Lightning
Three Musketeers
Rocket
Barbarians Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Goblin Gang Fireball Barbarians Minion Horde Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Minion Horde Three Musketeers
Goblin Gang
Three Musketeers Mirror
Barbarians
Minion Horde
Rage Zap Mirror
Fireball
Zap Mirror
Three Musketeers
Zap Goblin Gang Mirror Rage
Mirror
Zap Fireball Goblin Gang Minion Horde Three Musketeers
Rage
Minion Horde Three Musketeers

Defense Synergies 4 7

Zap
Fireball Mirror Goblin Gang Barbarians Minion Horde Three Musketeers
Goblin Gang
Zap Barbarians Mirror
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Mirror Zap Barbarians
Fireball
Zap Mirror
Three Musketeers
Zap
Mirror
Zap Minion Horde Fireball Goblin Gang
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Barbarians Minion Horde Zap Goblin Gang Three Musketeers
Goblin Gang Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Zap
Minion Horde Three Musketeers Zap Goblin Gang Fireball
Zap Barbarians Fireball
Barbarians Minion Horde Three Musketeers Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Zap Fireball
Minion Horde Three Musketeers Zap Goblin Gang Fireball
Barbarians Minion Horde Zap Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Zap Goblin Gang Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Three Musketeers
Barbarians Minion Horde Zap Goblin Gang Fireball Three Musketeers
Barbarians Minion Horde Three Musketeers Goblin Gang Fireball
Fireball Zap Goblin Gang Barbarians Minion Horde Three Musketeers
Zap Barbarians Fireball
Barbarians Three Musketeers
Goblin Gang Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Zap Goblin Gang
Goblin Gang Barbarians Zap Minion Horde
Goblin Gang Zap Barbarians Minion Horde Fireball
Barbarians Goblin Gang Minion Horde Three Musketeers
Fireball Zap Goblin Gang Minion Horde Three Musketeers
Goblin Gang Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Barbarians Fireball
Goblin Gang Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Goblin Gang Minion Horde Fireball Three Musketeers
Barbarians Minion Horde Fireball Three Musketeers
Goblin Gang Barbarians Zap Minion Horde Fireball Three Musketeers
Zap Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Barbarians Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Goblin Gang Minion Horde Fireball Three Musketeers
Zap Minion Horde Fireball
Fireball Zap
Fireball Three Musketeers
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Fireball Three Musketeers
Minion Horde
Zap Fireball Three Musketeers
Zap Fireball
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Barbarians Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Goblin Gang Minion Horde Three Musketeers
Zap Fireball
Zap Fireball
Minion Horde Three Musketeers
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball

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