My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Barbarians Hog Rider Baby Dragon Witch Princess
Zap
Witch Princess Bandit
Barbarian Barrel
Barbarians Witch Princess Bandit
The Log
Barbarians Hog Rider Witch Princess Bandit
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Hog Rider Baby Dragon Witch Princess Bandit
Fireball
Barbarians Hog Rider Baby Dragon Witch Princess Bandit
Poison
Barbarians Witch Princess
Lightning
Baby Dragon Witch Bandit
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Princess Bandit Hog Rider Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Princess Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Baby Dragon Witch Princess Bandit
Barbarians
Hog Rider
Hog Rider
Zap Rage Barbarians Baby Dragon Witch Princess Bandit
Rage
Hog Rider Witch
Baby Dragon
Zap Hog Rider Witch Bandit
Witch
Rage Zap Hog Rider Baby Dragon Bandit
Princess
Zap Hog Rider
Bandit
Zap Hog Rider Baby Dragon Witch

Defense Synergies 0 9

Zap
Barbarians Baby Dragon Witch Princess Bandit
Barbarians
Zap
Hog Rider
Rage
Baby Dragon
Zap Witch Bandit
Witch
Zap Baby Dragon Bandit
Princess
Zap Bandit
Bandit
Zap Baby Dragon Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Barbarians Zap Witch Bandit
Barbarians Witch Bandit
Barbarians Witch Bandit
Barbarians Princess
Zap Baby Dragon Bandit
Zap Baby Dragon Witch Princess
Zap Barbarians Baby Dragon Bandit
Barbarians Witch Princess
Barbarians Bandit
Barbarians Witch Zap Baby Dragon Princess Bandit
Zap Baby Dragon Witch Princess
Barbarians Zap Witch Bandit
Zap Barbarians Baby Dragon Witch Princess
Barbarians Bandit
Barbarians Zap Bandit
Barbarians Witch
Zap Barbarians Baby Dragon Witch Bandit
Zap Baby Dragon Witch Barbarians Princess Bandit
Barbarians
Barbarians Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch Bandit
Bandit Zap Baby Dragon
Barbarians Bandit Zap Witch
Zap Barbarians Bandit
Barbarians Witch Bandit
Zap Baby Dragon Witch Princess
Barbarians Witch Bandit
Barbarians
Zap Barbarians Baby Dragon Witch Bandit
Witch Barbarians
Barbarians Witch
Zap Barbarians
Barbarians Witch Bandit
Barbarians Baby Dragon Witch Princess
Barbarians Witch Zap Baby Dragon
Zap Barbarians Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Bandit
Zap Baby Dragon Princess Bandit
Baby Dragon Bandit
Barbarians
Zap Baby Dragon
Zap Baby Dragon Witch Princess
Baby Dragon Witch Princess
Zap Baby Dragon Princess
Zap Bandit
Zap Princess Bandit
Zap Baby Dragon Princess
Baby Dragon Princess Bandit
Baby Dragon Princess Bandit
Princess Zap Baby Dragon
Zap Baby Dragon Witch Princess Bandit
Baby Dragon Princess Bandit
Zap Baby Dragon Princess Bandit
Zap Baby Dragon Witch Princess
Baby Dragon
Princess
Zap Barbarians Baby Dragon
Zap Baby Dragon Witch Princess
Witch
Zap Baby Dragon Witch Princess Bandit
Zap Baby Dragon Witch Princess Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Witch Princess
Zap Witch
Zap Bandit
Zap Princess
Princess
Zap Barbarians Witch Princess Bandit
Zap Baby Dragon Witch Princess
Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Zap Baby Dragon Witch Princess
Zap Witch Princess
Zap Baby Dragon Witch Princess Bandit

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