My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Hog Rider Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Barbarians Hog Rider Goblin Barrel Skeleton Army
Earthquake
Barbarians Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Barbarians Hog Rider Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Barbarians Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Fireball Hog Rider Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Zap Fireball Barbarians Wizard Goblin Barrel
Inferno Tower
Wizard
Hog Rider
Goblin Barrel
Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 6

Zap
Fireball Barbarians Inferno Tower Skeleton Army
Barbarians
Zap Skeleton Army
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Zap Fireball
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Inferno Tower Zap Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Barbarians Inferno Tower Skeleton Army Zap
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army
Barbarians Fireball Skeleton Army
Fireball Skeleton Army Zap
Inferno Tower Zap Fireball Wizard
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeleton Army
Skeleton Army Barbarians Inferno Tower
Barbarians Skeleton Army Zap Fireball Wizard
Inferno Tower Zap Fireball Wizard
Barbarians Inferno Tower Skeleton Army Zap Fireball Wizard
Fireball Wizard Skeleton Army Zap Barbarians
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army Zap Fireball
Barbarians Wizard Fireball Inferno Tower Skeleton Army
Fireball Zap Barbarians Wizard Skeleton Army
Zap Wizard Barbarians Fireball
Barbarians Inferno Tower
Wizard Skeleton Army Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Wizard
Barbarians Skeleton Army Zap Inferno Tower
Skeleton Army Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeleton Army
Fireball Wizard Zap
Skeleton Army Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Skeleton Army
Zap Barbarians Fireball Inferno Tower Skeleton Army
Inferno Tower Barbarians Skeleton Army
Barbarians Inferno Tower
Skeleton Army Zap Barbarians Fireball
Barbarians Skeleton Army Fireball Inferno Tower Wizard
Wizard Barbarians Fireball Skeleton Army
Barbarians Inferno Tower Skeleton Army Zap Fireball
Zap Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Barbarians Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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