My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Flying Machine Furnace
Zap
Flying Machine Furnace
Barbarian Barrel
Barbarians Elite Barbarians Furnace Wizard
The Log
Barbarians Elite Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Barbarians Elite Barbarians Flying Machine Wizard
Fireball
Barbarians Elite Barbarians Flying Machine Furnace Wizard
Poison
Barbarians Flying Machine Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard
Rocket
Barbarians Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Flying Machine Furnace Barbarians Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Flying Machine Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Flying Machine Furnace The Log
Barbarians
Elite Barbarians
Zap Furnace Wizard The Log
Flying Machine
Zap Furnace
Furnace
Zap Elite Barbarians Flying Machine
Wizard
Elite Barbarians
Lightning
The Log
Zap Elite Barbarians

Defense Synergies 0 12

Zap
Barbarians Elite Barbarians Flying Machine Furnace The Log
Barbarians
Zap Furnace
Elite Barbarians
Zap Wizard The Log
Flying Machine
Zap Furnace The Log
Furnace
Zap Barbarians Flying Machine
Wizard
Elite Barbarians The Log
Lightning
The Log
The Log
Zap Elite Barbarians Flying Machine Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Flying Machine Wizard The Log
Barbarians Elite Barbarians Zap Flying Machine Furnace The Log
Barbarians Furnace Elite Barbarians Lightning
Barbarians Elite Barbarians Furnace
Lightning Barbarians Elite Barbarians The Log
The Log Zap Flying Machine Furnace
Furnace Lightning Zap Flying Machine Wizard
Lightning Zap Barbarians Flying Machine The Log
Barbarians Elite Barbarians Furnace
Elite Barbarians Barbarians
Barbarians Zap Flying Machine Furnace Wizard The Log
Zap Flying Machine Furnace Wizard
Barbarians Furnace Zap Elite Barbarians Flying Machine Wizard Lightning The Log
Wizard Zap Barbarians Furnace The Log
Barbarians Elite Barbarians Furnace
Barbarians Zap Elite Barbarians Furnace Lightning The Log
Barbarians Wizard Elite Barbarians Furnace
Zap Barbarians Elite Barbarians Flying Machine Furnace Wizard The Log
Zap Furnace Wizard The Log Barbarians Flying Machine
Barbarians Elite Barbarians
Wizard Barbarians Elite Barbarians Flying Machine Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Furnace
Zap Elite Barbarians Flying Machine Wizard Lightning The Log
Barbarians Zap Elite Barbarians Furnace Lightning The Log
Lightning Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians
Furnace Wizard Zap Flying Machine
Barbarians Elite Barbarians Flying Machine Furnace Lightning
Barbarians Elite Barbarians
Zap Lightning Barbarians Elite Barbarians Flying Machine The Log
Barbarians
Barbarians Elite Barbarians Flying Machine
Lightning Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Lightning Wizard
Wizard Barbarians Flying Machine Furnace
Barbarians Elite Barbarians Zap Flying Machine Furnace Lightning The Log
Zap Barbarians Elite Barbarians Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine The Log
Zap Flying Machine The Log
Lightning Flying Machine The Log
Lightning Barbarians Flying Machine The Log
Wizard Zap Furnace The Log
Wizard Zap Flying Machine Furnace
Flying Machine Furnace Wizard The Log
The Log Zap Flying Machine Wizard Lightning
The Log Zap Flying Machine Wizard Lightning
Lightning Elite Barbarians
Lightning Zap Flying Machine Wizard The Log
Lightning Zap Flying Machine Wizard
Flying Machine Lightning Elite Barbarians The Log
Lightning Flying Machine
Lightning Zap Elite Barbarians Flying Machine Furnace The Log
Lightning Zap Flying Machine Furnace Wizard The Log
Lightning Flying Machine Furnace Wizard The Log
Lightning
Lightning
Lightning Zap Flying Machine Wizard The Log
Lightning Zap Flying Machine Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap Barbarians Flying Machine The Log
Zap The Log Furnace Wizard
The Log Zap Flying Machine Wizard Lightning
Lightning Zap Flying Machine Wizard The Log
Lightning Zap The Log
Elite Barbarians Lightning Zap Flying Machine Furnace Wizard
Zap Lightning Flying Machine Wizard
Lightning Elite Barbarians
Lightning Zap Wizard The Log
Zap Lightning
Wizard Lightning The Log
Zap Lightning Barbarians Flying Machine
Lightning Zap Flying Machine Wizard
The Log
Lightning Flying Machine Wizard
The Log Zap Flying Machine Wizard Lightning
Lightning Zap
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine Lightning The Log
Zap Flying Machine Lightning
Lightning Zap Flying Machine The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: