My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Lumberjack
Zap
Barbarian Barrel
Barbarians Valkyrie Wizard Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Wizard Lumberjack
Fireball
Barbarians Wizard Lumberjack
Poison
Barbarians Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Valkyrie Lumberjack Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Valkyrie Lumberjack
Barbarians
Fireball
Zap Mirror
Valkyrie
Lumberjack Zap Wizard
Wizard
Valkyrie Lumberjack
Rocket
Mirror
Mirror
Zap Fireball Rocket Lumberjack
Lumberjack
Valkyrie Zap Wizard Mirror

Defense Synergies 3 10

Zap
Fireball Mirror Barbarians Valkyrie Lumberjack
Barbarians
Zap
Fireball
Zap Mirror Valkyrie Lumberjack
Valkyrie
Zap Fireball Wizard Mirror Lumberjack
Wizard
Valkyrie Lumberjack
Rocket
Mirror
Zap Fireball Valkyrie Lumberjack
Lumberjack
Zap Fireball Valkyrie Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Valkyrie Wizard
Barbarians Lumberjack Zap Valkyrie
Barbarians Rocket Lumberjack Valkyrie
Barbarians Lumberjack Valkyrie
Barbarians Fireball Valkyrie Rocket Lumberjack
Fireball Zap Valkyrie Lumberjack
Rocket Zap Fireball Wizard
Rocket Zap Barbarians Fireball Valkyrie
Barbarians Lumberjack
Barbarians Valkyrie Lumberjack
Barbarians Valkyrie Zap Fireball Wizard Lumberjack
Zap Fireball Wizard
Barbarians Lumberjack Zap Fireball Valkyrie Wizard Rocket
Fireball Valkyrie Wizard Rocket Zap Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Rocket Zap Fireball Lumberjack
Barbarians Wizard Fireball Valkyrie Lumberjack
Fireball Zap Barbarians Valkyrie Wizard Lumberjack
Zap Valkyrie Wizard Barbarians Fireball Lumberjack
Barbarians Lumberjack
Valkyrie Wizard Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Zap Fireball
Fireball Zap Valkyrie Wizard Rocket Lumberjack
Barbarians Lumberjack Zap Valkyrie Rocket
Valkyrie Rocket Lumberjack Zap Barbarians Fireball
Barbarians Valkyrie Lumberjack
Fireball Wizard Rocket Zap
Rocket Barbarians Fireball Valkyrie Lumberjack
Barbarians Valkyrie Lumberjack
Zap Rocket Barbarians Fireball Valkyrie
Barbarians
Barbarians Valkyrie Lumberjack
Rocket Zap Barbarians Fireball Valkyrie
Barbarians Rocket Fireball Valkyrie Wizard Lumberjack
Wizard Barbarians Fireball Valkyrie
Barbarians Zap Fireball Valkyrie Rocket Lumberjack
Valkyrie Zap Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball Zap
Rocket Fireball
Barbarians Fireball Valkyrie Rocket
Fireball Wizard Rocket Zap Valkyrie
Fireball Wizard Zap Rocket
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Rocket Fireball Lumberjack
Rocket Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Rocket
Rocket Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket
Rocket
Rocket Zap Fireball Wizard
Rocket Zap Fireball Valkyrie Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Zap Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Rocket Zap
Zap Fireball Wizard
Zap Rocket Fireball Wizard
Fireball
Zap Fireball Wizard Rocket
Zap Rocket Fireball
Rocket Fireball Wizard
Zap Barbarians Fireball Rocket
Fireball Rocket Zap Wizard
Fireball
Fireball Valkyrie Wizard Rocket Lumberjack
Zap Fireball Wizard
Rocket Zap Fireball
Zap Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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