Deck 4.5


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

1 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferrably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Night Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Golem

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Golem Night Witch

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball Night Witch
Zap Night Witch
Barbarian Barrel
The Log
Earthquake Barbarians Elixir Collector
Arrows Night Witch
Royal Delivery Barbarians Night Witch
Fireball Barbarians Elixir Collector Night Witch
Poison Barbarians Elixir Collector Night Witch
Lightning Elixir Collector Baby Dragon Night Witch
Rocket Barbarians Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Baby Dragon Night Witch Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Baby Dragon

Synergies   6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Fireball Tornado Golem
Barbarians +
Fireball + Zap Tornado
Elixir Collector + Golem Tornado
+ Zap Fireball Baby Dragon Elixir Collector
+ Tornado Golem
+ Elixir Collector Night Witch Baby Dragon Zap
+ Golem

Counters   45 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Night Witch Barbarians Fireball Zap Tornado Baby Dragon
Zap Tornado Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Golem Baby Dragon Fireball Barbarians
Barbarians Baby Dragon Fireball Tornado
Fireball Baby Dragon Zap Tornado
Barbarians Baby Dragon Fireball Night Witch
Barbarians
Tornado Barbarians Golem
Baby Dragon Barbarians
Night Witch Zap Tornado Fireball Baby Dragon
Tornado Baby Dragon Fireball Zap
Night Witch Barbarians
Barbarians Tornado Night Witch
Night Witch Baby Dragon Barbarians Tornado Fireball
Tornado Barbarians Night Witch
Night Witch Baby Dragon
Tornado Fireball Night Witch Barbarians Zap
Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon Zap Tornado Barbarians
Barbarians Night Witch
Fireball
Barbarians Tornado Night Witch
Fireball
Baby Dragon Tornado Fireball
Fireball Tornado Barbarians Night Witch Baby Dragon
Fireball Elixir Collector
Fireball Baby Dragon
Fireball Barbarians Tornado
Fireball Tornado Baby Dragon Zap
Tornado Zap Baby Dragon Fireball
Tornado Fireball Baby Dragon Zap Night Witch
Baby Dragon Tornado Night Witch
Tornado Fireball Zap Baby Dragon
Baby Dragon Tornado Night Witch
Fireball Barbarians
Tornado Zap Barbarians
Barbarians Zap
Baby Dragon Tornado Fireball Night Witch
Tornado Night Witch Zap Fireball
Barbarians Night Witch Baby Dragon
Night Witch
Baby Dragon Fireball
Barbarians Tornado
Golem Barbarians
Barbarians Night Witch
Barbarians Night Witch Tornado
Barbarians Tornado Night Witch
Tornado Night Witch
Fireball Night Witch Baby Dragon Tornado
Barbarians Night Witch Zap
Zap Baby Dragon
Barbarians Night Witch Tornado
Fireball Night Witch Baby Dragon Zap Barbarians
Baby Dragon Zap Fireball Night Witch Tornado Barbarians
Zap Baby Dragon Fireball Tornado Night Witch
Fireball Tornado Barbarians Night Witch
Night Witch Barbarians Fireball Baby Dragon Tornado
Barbarians Night Witch Tornado Zap
Night Witch Baby Dragon Barbarians Zap Tornado
Zap Baby Dragon Barbarians
Baby Dragon Tornado Fireball Night Witch Zap
Night Witch Barbarians Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Tornado Baby Dragon Fireball Night Witch
Baby Dragon Night Witch
Zap Night Witch Tornado Baby Dragon
Tornado Baby Dragon Zap Night Witch
Baby Dragon Tornado Zap Night Witch Fireball
Zap Tornado Baby Dragon Night Witch
Fireball Tornado Baby Dragon
Baby Dragon Tornado Night Witch
Baby Dragon Tornado Fireball
Baby Dragon Fireball Tornado Night Witch
Fireball Baby Dragon
Tornado
Tornado Barbarians
Fireball Baby Dragon Zap
Baby Dragon Fireball
Zap Fireball Barbarians
Night Witch
Fireball Tornado Zap
Barbarians
Fireball Night Witch