My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Lava Hound
Giant Snowball
Barbarians Flying Machine Goblin Hut Baby Dragon Miner Lava Hound
Zap
Flying Machine Goblin Hut Lava Hound
Barbarian Barrel
Barbarians Goblin Hut
The Log
Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Flying Machine Goblin Hut Lava Hound
Royal Delivery
Barbarians Flying Machine Goblin Hut Baby Dragon Miner Lava Hound
Fireball
Barbarians Flying Machine Goblin Hut Baby Dragon Lava Hound
Poison
Barbarians Flying Machine Goblin Hut Lava Hound
Lightning
Goblin Hut Baby Dragon
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Fireball Flying Machine Baby Dragon Barbarians Goblin Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Fireball Flying Machine

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Flying Machine Goblin Hut Baby Dragon Lava Hound
Barbarians
Fireball
Zap Lava Hound Baby Dragon Miner
Flying Machine
Lava Hound Zap Goblin Hut Baby Dragon
Goblin Hut
Zap Flying Machine Baby Dragon Miner Lava Hound
Baby Dragon
Lava Hound Zap Fireball Flying Machine Goblin Hut Miner
Miner
Zap Lava Hound Fireball Goblin Hut Baby Dragon
Lava Hound
Fireball Flying Machine Baby Dragon Miner Zap Goblin Hut

Defense Synergies 1 10

Zap
Fireball Barbarians Flying Machine Goblin Hut Baby Dragon Miner
Barbarians
Zap
Fireball
Zap Goblin Hut Miner
Flying Machine
Zap Goblin Hut Baby Dragon
Goblin Hut
Zap Fireball Flying Machine Baby Dragon
Baby Dragon
Zap Flying Machine Goblin Hut
Miner
Zap Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Goblin Hut Baby Dragon
Barbarians Zap Flying Machine Goblin Hut
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball
Fireball Zap Flying Machine Baby Dragon
Zap Fireball Flying Machine Goblin Hut Baby Dragon
Zap Barbarians Fireball Flying Machine Baby Dragon
Barbarians Goblin Hut
Barbarians Miner
Barbarians Zap Fireball Flying Machine Goblin Hut Baby Dragon
Zap Fireball Flying Machine Goblin Hut Baby Dragon
Barbarians Goblin Hut Zap Fireball Flying Machine
Fireball Zap Barbarians Goblin Hut Baby Dragon
Barbarians Goblin Hut
Barbarians Zap Fireball Goblin Hut
Barbarians Fireball Goblin Hut
Fireball Zap Barbarians Flying Machine Goblin Hut Baby Dragon
Zap Baby Dragon Barbarians Fireball Flying Machine Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Goblin Hut
Fireball Zap Flying Machine Baby Dragon Miner
Barbarians Zap Goblin Hut
Zap Barbarians Fireball
Barbarians Goblin Hut
Fireball Zap Flying Machine Goblin Hut Baby Dragon
Barbarians Fireball Flying Machine Goblin Hut
Barbarians
Zap Barbarians Fireball Flying Machine Goblin Hut Baby Dragon
Barbarians Goblin Hut
Barbarians Flying Machine Goblin Hut
Zap Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Flying Machine Baby Dragon
Barbarians Goblin Hut Zap Fireball Flying Machine Baby Dragon
Zap Barbarians Fireball Flying Machine Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon Miner
Fireball Flying Machine Goblin Hut Baby Dragon Miner
Barbarians Fireball Flying Machine
Fireball Zap Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Fireball Miner Zap Flying Machine
Fireball
Miner Zap Fireball Flying Machine
Fireball Zap Flying Machine Baby Dragon
Flying Machine Fireball Goblin Hut Baby Dragon Miner
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Goblin Hut Baby Dragon
Zap Fireball Flying Machine Goblin Hut Baby Dragon
Fireball Flying Machine Goblin Hut Baby Dragon
Fireball
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon Miner
Fireball Baby Dragon
Fireball
Zap Barbarians Fireball Flying Machine Baby Dragon
Zap Fireball Baby Dragon
Fireball Miner Zap Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon Miner
Fireball Miner Zap Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Goblin Hut
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Barbarians Fireball Flying Machine Goblin Hut
Fireball Zap Flying Machine Baby Dragon
Fireball
Fireball Miner Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine
Zap Fireball Flying Machine Baby Dragon Miner

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