My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Barbarian Hut Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine Dark Prince
Barbarian Barrel
Valkyrie Barbarian Hut Dark Prince
The Log
Barbarian Hut Dark Prince
Earthquake
Barbarian Hut
Arrows
Flying Machine
Royal Delivery
Valkyrie Flying Machine Baby Dragon Dark Prince
Fireball
Flying Machine Barbarian Hut Baby Dragon
Poison
Flying Machine Barbarian Hut
Lightning
Valkyrie Barbarian Hut Baby Dragon Dark Prince
Rocket
Valkyrie Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Valkyrie Flying Machine Baby Dragon Dark Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Valkyrie

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Valkyrie Flying Machine Barbarian Hut Baby Dragon Dark Prince
Fireball
Zap Tornado Baby Dragon Dark Prince
Valkyrie
Zap Flying Machine Barbarian Hut Tornado Baby Dragon Dark Prince
Flying Machine
Zap Valkyrie Barbarian Hut Baby Dragon Dark Prince
Barbarian Hut
Zap Valkyrie Flying Machine Baby Dragon Dark Prince
Tornado
Zap Fireball Baby Dragon Valkyrie Dark Prince
Baby Dragon
Tornado Zap Fireball Valkyrie Flying Machine Barbarian Hut Dark Prince
Dark Prince
Zap Fireball Valkyrie Flying Machine Barbarian Hut Tornado Baby Dragon

Defense Synergies 2 19

Zap
Fireball Valkyrie Flying Machine Barbarian Hut Tornado Baby Dragon Dark Prince
Fireball
Zap Tornado Valkyrie Barbarian Hut Dark Prince
Valkyrie
Zap Fireball Flying Machine Tornado Baby Dragon
Flying Machine
Zap Valkyrie Barbarian Hut Baby Dragon Dark Prince
Barbarian Hut
Zap Fireball Flying Machine Baby Dragon
Tornado
Fireball Zap Valkyrie Baby Dragon Dark Prince
Baby Dragon
Zap Valkyrie Flying Machine Barbarian Hut Tornado Dark Prince
Dark Prince
Zap Fireball Flying Machine Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Valkyrie Flying Machine Baby Dragon
Barbarian Hut Zap Valkyrie Flying Machine Dark Prince
Barbarian Hut Tornado Valkyrie Dark Prince
Barbarian Hut Valkyrie Dark Prince
Fireball Valkyrie Tornado Dark Prince
Fireball Tornado Zap Valkyrie Flying Machine Baby Dragon Dark Prince
Tornado Zap Fireball Flying Machine Barbarian Hut Baby Dragon
Barbarian Hut Zap Fireball Valkyrie Flying Machine Baby Dragon
Barbarian Hut Tornado
Tornado Valkyrie Dark Prince
Valkyrie Zap Fireball Flying Machine Tornado Baby Dragon Dark Prince
Zap Fireball Flying Machine Barbarian Hut Tornado Baby Dragon
Barbarian Hut Zap Fireball Valkyrie Flying Machine Dark Prince
Fireball Valkyrie Barbarian Hut Zap Tornado Baby Dragon Dark Prince
Barbarian Hut
Barbarian Hut Tornado Zap Fireball
Barbarian Hut Fireball Valkyrie Tornado Dark Prince
Fireball Zap Valkyrie Flying Machine Barbarian Hut Tornado Baby Dragon Dark Prince
Zap Valkyrie Tornado Baby Dragon Fireball Flying Machine Barbarian Hut Dark Prince
Barbarian Hut Tornado
Valkyrie Dark Prince Fireball Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Zap Fireball Dark Prince
Fireball Zap Valkyrie Flying Machine Baby Dragon
Zap Valkyrie Barbarian Hut Dark Prince
Valkyrie Dark Prince Zap Fireball Barbarian Hut Tornado
Barbarian Hut Valkyrie Dark Prince
Fireball Zap Flying Machine Tornado Baby Dragon
Dark Prince Fireball Valkyrie Flying Machine Barbarian Hut
Valkyrie Barbarian Hut Dark Prince
Zap Fireball Valkyrie Flying Machine Barbarian Hut Tornado Baby Dragon Dark Prince
Barbarian Hut
Valkyrie Flying Machine Dark Prince
Zap Fireball Valkyrie Tornado Dark Prince
Dark Prince Fireball Valkyrie Barbarian Hut
Fireball Valkyrie Flying Machine Barbarian Hut Baby Dragon
Zap Fireball Valkyrie Flying Machine Barbarian Hut Tornado Baby Dragon Dark Prince
Valkyrie Zap Fireball Flying Machine Barbarian Hut Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine Barbarian Hut Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Flying Machine Barbarian Hut Baby Dragon
Fireball Valkyrie Flying Machine Barbarian Hut Dark Prince
Fireball Zap Valkyrie Baby Dragon Dark Prince
Fireball Zap Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Fireball Zap Flying Machine Barbarian Hut Tornado Baby Dragon
Fireball Zap Flying Machine Tornado
Fireball Tornado
Zap Fireball Valkyrie Flying Machine Tornado Dark Prince
Fireball Zap Flying Machine Tornado Baby Dragon
Flying Machine Fireball Barbarian Hut Baby Dragon
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Barbarian Hut Baby Dragon
Zap Fireball Flying Machine Barbarian Hut Baby Dragon
Fireball Flying Machine Barbarian Hut Baby Dragon
Fireball Tornado
Zap Fireball Flying Machine Baby Dragon Dark Prince
Zap Fireball Valkyrie Flying Machine Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Flying Machine Barbarian Hut Baby Dragon
Zap Tornado Fireball Valkyrie Baby Dragon Dark Prince
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Flying Machine Tornado Baby Dragon
Zap Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Flying Machine Barbarian Hut Dark Prince
Fireball Zap Flying Machine Tornado Baby Dragon
Fireball
Fireball Valkyrie Flying Machine Baby Dragon Dark Prince
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Tornado
Flying Machine Dark Prince
Zap Fireball Flying Machine Tornado Baby Dragon
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado Baby Dragon Dark Prince

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