My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Barbarian Hut Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Mega Minion Flying Machine Night Witch
Zap
Fire Spirit Flying Machine Night Witch
Barbarian Barrel
Fire Spirit Barbarian Hut Night Witch
The Log
Fire Spirit Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Fire Spirit Flying Machine Night Witch
Royal Delivery
Fire Spirit Mega Minion Flying Machine Night Witch
Fireball
Mega Minion Flying Machine Barbarian Hut Night Witch
Poison
Mega Minion Flying Machine Barbarian Hut Night Witch
Lightning
Mega Minion Barbarian Hut Night Witch
Rocket
Barbarian Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Flying Machine Poison Night Witch Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Mega Minion Flying Machine

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Barbarian Hut Golem
Zap
Mega Minion Fire Spirit Flying Machine Barbarian Hut Poison Golem Night Witch
Mega Minion
Zap Golem Fire Spirit Poison
Flying Machine
Zap Barbarian Hut Golem
Barbarian Hut
Fire Spirit Zap Flying Machine
Poison
Golem Zap Mega Minion Night Witch
Golem
Mega Minion Poison Night Witch Fire Spirit Zap Flying Machine
Night Witch
Golem Zap Poison

Defense Synergies 1 9

Fire Spirit
Zap
Zap
Mega Minion Fire Spirit Flying Machine Barbarian Hut Poison Night Witch
Mega Minion
Zap Flying Machine Barbarian Hut Night Witch
Flying Machine
Zap Mega Minion Barbarian Hut
Barbarian Hut
Zap Mega Minion Flying Machine
Poison
Zap
Golem
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Mega Minion Flying Machine
Barbarian Hut Zap Mega Minion Flying Machine Night Witch
Barbarian Hut Fire Spirit Mega Minion Night Witch
Barbarian Hut Night Witch Mega Minion
Poison
Fire Spirit Zap Mega Minion Flying Machine Night Witch
Mega Minion Fire Spirit Zap Flying Machine Barbarian Hut Poison Night Witch
Barbarian Hut Zap Flying Machine Poison
Barbarian Hut Night Witch
Fire Spirit Night Witch
Poison Zap Mega Minion Flying Machine Night Witch
Mega Minion Zap Flying Machine Barbarian Hut Poison Night Witch
Barbarian Hut Night Witch Fire Spirit Zap Flying Machine
Fire Spirit Barbarian Hut Zap Mega Minion Poison Night Witch
Barbarian Hut
Barbarian Hut Zap
Barbarian Hut Poison Night Witch
Fire Spirit Zap Mega Minion Flying Machine Barbarian Hut Night Witch
Zap Poison Fire Spirit Mega Minion Flying Machine Barbarian Hut
Barbarian Hut
Fire Spirit Flying Machine Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap
Poison Zap Mega Minion Flying Machine
Zap Barbarian Hut
Zap Barbarian Hut Night Witch
Barbarian Hut Night Witch
Fire Spirit Poison Zap Flying Machine
Mega Minion Flying Machine Barbarian Hut Night Witch
Barbarian Hut
Zap Mega Minion Flying Machine Barbarian Hut Poison
Mega Minion Barbarian Hut
Mega Minion Flying Machine
Zap Poison
Barbarian Hut Night Witch
Flying Machine Barbarian Hut
Zap Mega Minion Flying Machine Barbarian Hut Poison Night Witch
Poison Zap Mega Minion Flying Machine Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Hut
Poison Zap Flying Machine
Flying Machine Barbarian Hut Poison
Flying Machine Barbarian Hut Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap Mega Minion Flying Machine
Fire Spirit Flying Machine Poison
Poison Fire Spirit Zap Flying Machine Barbarian Hut
Poison Zap Flying Machine
Fire Spirit Poison Night Witch
Poison Zap Flying Machine
Poison Fire Spirit Zap Flying Machine
Flying Machine Poison Fire Spirit Barbarian Hut
Flying Machine Poison
Zap Flying Machine Barbarian Hut Poison
Zap Flying Machine Barbarian Hut Poison
Flying Machine Barbarian Hut Poison
Poison
Night Witch
Fire Spirit Zap Mega Minion Flying Machine Poison
Fire Spirit Zap Flying Machine Poison
Poison Night Witch
Poison
Zap Flying Machine Barbarian Hut Poison
Zap Poison Fire Spirit
Mega Minion
Poison Zap Flying Machine
Zap Flying Machine Poison
Poison Zap
Poison Fire Spirit Zap Flying Machine Night Witch
Zap Mega Minion Flying Machine Poison
Mega Minion Night Witch
Poison Zap Night Witch
Zap Poison
Poison
Zap Fire Spirit Flying Machine Barbarian Hut Night Witch
Poison Fire Spirit Zap Mega Minion Flying Machine
Poison Mega Minion Flying Machine
Zap Flying Machine Poison
Zap Poison
Mega Minion Flying Machine
Zap Flying Machine Poison
Zap Flying Machine Poison
Poison Zap Flying Machine

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