My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Graveyard
Giant Snowball
Goblin Barrel Clone Graveyard
Zap
Goblin Barrel Clone Graveyard
Barbarian Barrel
Goblin Barrel Clone Graveyard
The Log
Goblin Barrel Clone Graveyard
Earthquake
Goblin Barrel Clone Graveyard
Arrows
Goblin Barrel Clone Graveyard
Royal Delivery
Goblin Barrel Clone Graveyard
Fireball
Goblin Barrel Clone
Poison
Clone Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage The Log Goblin Barrel Clone Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Barbarian Barrel Rage The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Barbarian Barrel Poison The Log
Barbarian Barrel
Graveyard Zap Goblin Barrel
Rage
Goblin Barrel
Barbarian Barrel Clone
Clone
Goblin Barrel
Poison
Graveyard Zap The Log
The Log
Zap Poison Graveyard
Graveyard
Zap Barbarian Barrel Poison The Log

Defense Synergies 0 5

Zap
Barbarian Barrel Poison The Log
Barbarian Barrel
Zap Poison
Rage
Goblin Barrel
Clone
Poison
Zap Barbarian Barrel The Log
The Log
Zap Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel The Log
Zap The Log
Barbarian Barrel Poison The Log
Barbarian Barrel The Log Zap
Zap Poison
Zap Barbarian Barrel Poison The Log
Barbarian Barrel
Poison Zap Barbarian Barrel The Log
Zap Poison
Zap The Log
Zap Barbarian Barrel Poison The Log
Zap The Log
Poison
Zap Barbarian Barrel The Log
Zap Barbarian Barrel Poison The Log
Barbarian Barrel Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel
Poison Zap Barbarian Barrel The Log
Zap The Log
Zap Barbarian Barrel The Log
Poison Zap
Zap Barbarian Barrel Poison The Log
Zap Poison The Log
Zap Barbarian Barrel Poison The Log
Poison Zap Barbarian Barrel The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel The Log
Poison Zap Barbarian Barrel The Log
Barbarian Barrel Poison The Log
Barbarian Barrel Poison The Log
Poison Zap Barbarian Barrel The Log
Poison Zap
Poison The Log
Poison The Log Zap Barbarian Barrel
Poison The Log Zap
Poison
Poison Zap Barbarian Barrel The Log
Poison Zap
Poison Barbarian Barrel The Log
Barbarian Barrel Poison
Zap Barbarian Barrel Poison The Log
Zap Barbarian Barrel Poison The Log
Barbarian Barrel Poison The Log
Barbarian Barrel Poison
Zap Barbarian Barrel Poison The Log
Zap Barbarian Barrel Poison The Log
Poison The Log
Poison
The Log
Zap Barbarian Barrel Poison The Log
Zap Poison The Log Barbarian Barrel
Poison The Log Zap Barbarian Barrel
Zap Poison The Log
Poison Zap Barbarian Barrel The Log
Poison Zap
Zap Poison
Poison Zap The Log
Zap Poison
Poison The Log
Zap Barbarian Barrel
Poison Zap
The Log Barbarian Barrel
Poison
The Log Zap Poison
Zap Poison
Zap Poison The Log
Zap Poison
Poison Zap Barbarian Barrel The Log

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