My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Barbarian Barrel Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Bandit
Giant Snowball
Fire Spirit Bats Goblin Gang Balloon
Zap
Fire Spirit Bats Goblin Gang Balloon Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Bandit
The Log
Fire Spirit Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Valkyrie Balloon Bandit
Fireball
Goblin Gang Balloon Bandit
Poison
Bats Goblin Gang Balloon
Lightning
Valkyrie Balloon Bandit
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Barbarian Barrel Goblin Gang Bandit Valkyrie Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Barbarian Barrel

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Balloon Bandit
Bats
Valkyrie Balloon Zap Barbarian Barrel Bandit
Zap
Balloon Fire Spirit Bats Valkyrie Barbarian Barrel Bandit
Goblin Gang
Valkyrie Balloon Bandit
Valkyrie
Fire Spirit Bats Balloon Zap Goblin Gang Bandit
Barbarian Barrel
Balloon Bats Zap Bandit
Balloon
Bats Zap Valkyrie Barbarian Barrel Fire Spirit Goblin Gang Bandit
Bandit
Fire Spirit Bats Zap Goblin Gang Valkyrie Barbarian Barrel Balloon

Defense Synergies 0 15

Fire Spirit
Zap Valkyrie
Bats
Zap Valkyrie Barbarian Barrel Bandit
Zap
Fire Spirit Bats Goblin Gang Valkyrie Barbarian Barrel Bandit
Goblin Gang
Zap Valkyrie Barbarian Barrel Bandit
Valkyrie
Fire Spirit Bats Zap Goblin Gang Bandit
Barbarian Barrel
Bats Zap Goblin Gang Bandit
Balloon
Bandit
Bats Zap Goblin Gang Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Barbarian Barrel
Bats Zap Goblin Gang Valkyrie Bandit
Goblin Gang Fire Spirit Bats Valkyrie Bandit
Bats Goblin Gang Valkyrie Bandit
Valkyrie Barbarian Barrel
Goblin Gang Barbarian Barrel Fire Spirit Bats Zap Valkyrie Bandit
Bats Fire Spirit Zap Goblin Gang
Zap Valkyrie Barbarian Barrel Bandit
Goblin Gang
Goblin Gang Fire Spirit Valkyrie Barbarian Barrel Bandit
Bats Goblin Gang Valkyrie Zap Barbarian Barrel Bandit
Bats Zap Goblin Gang
Fire Spirit Bats Zap Goblin Gang Valkyrie Bandit
Fire Spirit Valkyrie Bats Zap Goblin Gang Barbarian Barrel
Goblin Gang Bandit
Zap Goblin Gang Bandit
Bats Goblin Gang Valkyrie
Fire Spirit Bats Zap Goblin Gang Valkyrie Barbarian Barrel Bandit
Zap Valkyrie Barbarian Barrel Fire Spirit Bats Bandit
Goblin Gang Valkyrie Fire Spirit Bats Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Barbarian Barrel Bandit
Bandit Zap Goblin Gang Valkyrie Barbarian Barrel
Goblin Gang Bandit Bats Zap Valkyrie
Goblin Gang Valkyrie Bats Zap Barbarian Barrel Bandit
Goblin Gang Valkyrie Bandit
Fire Spirit Bats Zap Goblin Gang
Goblin Gang Bats Valkyrie Bandit
Valkyrie
Zap Bats Valkyrie Barbarian Barrel Bandit
Goblin Gang
Bats Valkyrie
Zap Valkyrie
Goblin Gang Valkyrie Bandit
Valkyrie
Goblin Gang Bats Zap Valkyrie Barbarian Barrel
Bats Valkyrie Zap Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Bandit
Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit
Valkyrie Barbarian Barrel
Fire Spirit Zap Valkyrie Barbarian Barrel
Fire Spirit Bats Zap
Fire Spirit
Fire Spirit Zap Barbarian Barrel
Zap Bandit
Fire Spirit Bats Goblin Gang
Zap Valkyrie Barbarian Barrel Bandit
Fire Spirit Zap
Fire Spirit Barbarian Barrel Bandit
Barbarian Barrel Bandit
Zap Barbarian Barrel
Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Bats
Fire Spirit Zap Barbarian Barrel Bandit
Fire Spirit Zap Valkyrie Barbarian Barrel
Zap Barbarian Barrel
Zap Fire Spirit Valkyrie Barbarian Barrel
Zap Barbarian Barrel Bandit
Zap Bandit
Zap Barbarian Barrel Bandit
Fire Spirit Bats Zap
Zap Bats
Zap Bandit
Zap
Zap Fire Spirit Bats Goblin Gang Barbarian Barrel Bandit
Fire Spirit Zap
Barbarian Barrel
Goblin Gang Valkyrie
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap Barbarian Barrel Bandit

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