My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Tombstone Balloon
Zap
Minions Tombstone Balloon
Barbarian Barrel
Tombstone Ice Wizard Electro Wizard
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Mini P.E.K.K.A Balloon Ice Wizard Electro Wizard
Fireball
Minions Tombstone Balloon Ice Wizard Electro Wizard
Poison
Minions Tombstone Balloon Ice Wizard Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Balloon Ice Wizard Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tombstone Ice Wizard Mini P.E.K.K.A Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Tombstone Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Minions Mini P.E.K.K.A Freeze Ice Wizard
Minions
Zap Mini P.E.K.K.A Balloon
Tombstone
Mini P.E.K.K.A
Zap Minions Ice Wizard Electro Wizard
Freeze
Balloon Zap
Balloon
Zap Freeze Minions Ice Wizard Electro Wizard
Ice Wizard
Zap Mini P.E.K.K.A Balloon
Electro Wizard
Zap Mini P.E.K.K.A Balloon

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Electro Wizard Minions Tombstone Ice Wizard
Minions
Zap Tombstone Freeze Ice Wizard Electro Wizard
Tombstone
Zap Minions Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Freeze Ice Wizard
Freeze
Minions Mini P.E.K.K.A Electro Wizard
Balloon
Ice Wizard
Zap Minions Tombstone Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Minions Tombstone Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Electro Wizard
Mini P.E.K.K.A Zap Minions Tombstone Ice Wizard Electro Wizard
Mini P.E.K.K.A Minions Tombstone Freeze Ice Wizard Electro Wizard
Mini P.E.K.K.A Minions Tombstone Ice Wizard Electro Wizard
Tombstone Mini P.E.K.K.A
Freeze Zap Minions Ice Wizard Electro Wizard
Minions Electro Wizard Zap Tombstone Freeze Ice Wizard
Zap Electro Wizard
Mini P.E.K.K.A Minions Tombstone Ice Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard Zap Tombstone Freeze
Minions Zap Ice Wizard Electro Wizard
Tombstone Mini P.E.K.K.A Zap Minions Freeze Ice Wizard Electro Wizard
Zap Minions Tombstone Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Zap Mini P.E.K.K.A Freeze Electro Wizard
Minions Tombstone Mini P.E.K.K.A Electro Wizard
Tombstone Zap Minions Ice Wizard Electro Wizard
Zap Freeze Minions Tombstone Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A
Tombstone Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Tombstone Mini P.E.K.K.A
Zap Minions Freeze Ice Wizard Electro Wizard
Mini P.E.K.K.A Minions Tombstone Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Freeze Electro Wizard Minions Tombstone Mini P.E.K.K.A
Tombstone
Minions Tombstone Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Tombstone
Tombstone Electro Wizard Zap Minions Mini P.E.K.K.A Freeze
Minions Zap Mini P.E.K.K.A Freeze Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ice Wizard Electro Wizard
Freeze
Zap
Zap Minions Freeze Ice Wizard
Zap Freeze Ice Wizard
Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap
Minions Freeze
Zap
Zap
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap
Minions
Zap
Zap Freeze Ice Wizard
Zap Ice Wizard Electro Wizard
Zap
Zap
Zap Ice Wizard Electro Wizard
Zap Electro Wizard Minions Freeze
Mini P.E.K.K.A
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Minions Tombstone Freeze
Zap Ice Wizard Electro Wizard
Freeze
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Minions Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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