My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Mega Minion Hog Rider Baby Dragon
Zap
Goblins
Barbarian Barrel
Goblins
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Hog Rider Baby Dragon P.E.K.K.A
Fireball
Mega Minion Hog Rider Baby Dragon
Poison
Mega Minion
Lightning
Mega Minion Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Mega Minion Tornado Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Mega Minion

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Baby Dragon
Zap
Mega Minion Hog Rider Tornado P.E.K.K.A Goblins Baby Dragon The Log
Mega Minion
Zap Baby Dragon
Hog Rider
Goblins Zap The Log Tornado Baby Dragon
Tornado
Zap Baby Dragon P.E.K.K.A Hog Rider The Log
Baby Dragon
Tornado Goblins Zap Mega Minion Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Baby Dragon The Log
The Log
Hog Rider Zap Tornado P.E.K.K.A

Defense Synergies 3 14

Goblins
Zap Mega Minion The Log
Zap
Mega Minion Goblins Tornado Baby Dragon P.E.K.K.A The Log
Mega Minion
Zap Goblins Tornado Baby Dragon The Log
Hog Rider
Tornado
P.E.K.K.A Zap Mega Minion Baby Dragon The Log
Baby Dragon
Zap Mega Minion Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Zap Baby Dragon
The Log
P.E.K.K.A Goblins Zap Mega Minion Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon The Log
P.E.K.K.A Goblins Zap Mega Minion The Log
Tornado P.E.K.K.A Goblins Mega Minion
P.E.K.K.A Goblins Mega Minion
Tornado P.E.K.K.A The Log
Tornado The Log Goblins Zap Mega Minion Baby Dragon
Mega Minion Tornado Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblins Tornado
Tornado Goblins
Goblins Zap Mega Minion Tornado Baby Dragon The Log
Mega Minion Zap Tornado Baby Dragon
P.E.K.K.A Zap The Log
Goblins Zap Mega Minion Tornado Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Tornado Zap P.E.K.K.A The Log
Goblins Tornado P.E.K.K.A
Goblins Zap Mega Minion Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log Mega Minion
P.E.K.K.A Tornado
Goblins Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A
Zap Mega Minion Baby Dragon The Log
P.E.K.K.A Goblins Zap The Log
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A
Zap Tornado Baby Dragon
P.E.K.K.A Goblins Mega Minion
P.E.K.K.A
Zap P.E.K.K.A Goblins Mega Minion Tornado Baby Dragon The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A
Baby Dragon
Goblins Zap Mega Minion Tornado Baby Dragon P.E.K.K.A The Log
Zap Mega Minion Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Mega Minion Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Zap Tornado Baby Dragon
The Log Zap Tornado
Goblins Tornado
Zap Tornado The Log
Zap Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Tornado
Zap Mega Minion Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Zap Baby Dragon The Log
Zap Tornado The Log Baby Dragon
Mega Minion
The Log Zap Tornado Baby Dragon
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon
Zap Mega Minion
Mega Minion
Zap The Log
Zap
P.E.K.K.A
The Log
Zap
Zap Mega Minion Tornado Baby Dragon
The Log
Mega Minion Baby Dragon
The Log Zap Baby Dragon
Zap Tornado
Mega Minion P.E.K.K.A
Zap Tornado Baby Dragon The Log
Zap Tornado
Zap Tornado Baby Dragon The Log

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