My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Baby Dragon Lumberjack Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Baby Dragon P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
Fireball
Baby Dragon Bandit Electro Wizard Lumberjack Ram Rider
Poison
Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Baby Dragon Electro Wizard Lumberjack Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Baby Dragon

Attack Synergies 4 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Baby Dragon The Log Bandit Lumberjack
Baby Dragon
Zap P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
P.E.K.K.A
Zap Electro Wizard Baby Dragon The Log Lumberjack Ram Rider
The Log
Zap P.E.K.K.A Bandit Lumberjack Ram Rider
Bandit
Zap Baby Dragon The Log Electro Wizard Lumberjack Ram Rider
Electro Wizard
Zap P.E.K.K.A Baby Dragon Bandit Lumberjack Ram Rider
Lumberjack
Zap Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
Ram Rider
Zap Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard Lumberjack

Defense Synergies 2 21

Zap
Electro Wizard Baby Dragon P.E.K.K.A The Log Bandit Lumberjack Ram Rider
Baby Dragon
Zap P.E.K.K.A The Log Bandit Lumberjack
P.E.K.K.A
The Log Zap Baby Dragon Electro Wizard
The Log
P.E.K.K.A Zap Baby Dragon Bandit Electro Wizard Lumberjack Ram Rider
Bandit
Zap Baby Dragon The Log Electro Wizard Lumberjack Ram Rider
Electro Wizard
Zap P.E.K.K.A The Log Bandit Lumberjack Ram Rider
Lumberjack
Zap Baby Dragon The Log Bandit Electro Wizard Ram Rider
Ram Rider
Zap The Log Bandit Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider Bandit Electro Wizard
P.E.K.K.A Lumberjack Bandit Electro Wizard Ram Rider
P.E.K.K.A The Log Lumberjack
The Log Zap Baby Dragon Bandit Electro Wizard Lumberjack
Electro Wizard Ram Rider Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Lumberjack
Bandit Electro Wizard Lumberjack
Electro Wizard Zap Baby Dragon The Log Bandit Lumberjack Ram Rider
Zap Baby Dragon Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap The Log Bandit Electro Wizard Ram Rider
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
Zap P.E.K.K.A The Log Bandit Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Electro Wizard Lumberjack
Zap Baby Dragon The Log Bandit Electro Wizard Lumberjack Ram Rider
Zap Baby Dragon The Log Bandit Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Baby Dragon The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Zap The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Lumberjack Ram Rider
Zap Baby Dragon Electro Wizard Ram Rider
P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Baby Dragon The Log Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Bandit Lumberjack Ram Rider
Baby Dragon
Electro Wizard Zap Baby Dragon P.E.K.K.A The Log Lumberjack
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bandit Electro Wizard Ram Rider
Baby Dragon The Log Bandit
The Log
Zap Baby Dragon The Log
Zap Baby Dragon Ram Rider
Baby Dragon The Log
The Log Zap Baby Dragon Ram Rider
The Log Zap Bandit Ram Rider
Electro Wizard Lumberjack
Zap The Log Bandit Electro Wizard Ram Rider
Zap Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Zap Baby Dragon The Log
Zap Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bandit Electro Wizard
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon Bandit Electro Wizard Ram Rider
Zap Baby Dragon The Log Bandit Ram Rider
Zap Baby Dragon The Log Bandit
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap The Log Bandit
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Bandit
Zap Baby Dragon Electro Wizard Ram Rider
The Log
Baby Dragon Electro Wizard Lumberjack
The Log Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Bandit Electro Wizard

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