My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Musketeer Hog Rider Skeleton Army Baby Dragon Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Witch
The Log
Musketeer Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Hog Rider Skeleton Army Baby Dragon Witch Balloon
Fireball
Musketeer Hog Rider Skeleton Army Baby Dragon Witch Balloon
Poison
Musketeer Skeleton Army Witch Balloon
Lightning
Musketeer Valkyrie Baby Dragon Witch Balloon
Rocket
Musketeer Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Musketeer Valkyrie Hog Rider Baby Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Musketeer Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Musketeer Valkyrie Baby Dragon Witch
Musketeer
Valkyrie Hog Rider Zap Baby Dragon Balloon
Valkyrie
Musketeer Hog Rider Balloon Zap Baby Dragon Witch
Hog Rider
Zap Musketeer Valkyrie Baby Dragon Witch Balloon
Skeleton Army
Baby Dragon
Zap Musketeer Valkyrie Hog Rider Witch Balloon
Witch
Zap Valkyrie Hog Rider Baby Dragon
Balloon
Zap Valkyrie Musketeer Hog Rider Baby Dragon

Defense Synergies 1 10

Zap
Musketeer Valkyrie Skeleton Army Baby Dragon Witch
Musketeer
Valkyrie Zap Skeleton Army Baby Dragon
Valkyrie
Musketeer Zap Baby Dragon Witch
Hog Rider
Skeleton Army
Zap Musketeer
Baby Dragon
Zap Musketeer Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Baby Dragon
Skeleton Army Zap Musketeer Valkyrie Witch
Skeleton Army Witch Musketeer Valkyrie
Skeleton Army Witch Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Musketeer Valkyrie Baby Dragon
Musketeer Zap Baby Dragon Witch
Zap Musketeer Valkyrie Baby Dragon
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Witch Zap Musketeer Baby Dragon
Musketeer Zap Baby Dragon Witch
Skeleton Army Zap Musketeer Valkyrie Witch
Valkyrie Skeleton Army Zap Baby Dragon Witch
Skeleton Army
Skeleton Army Zap
Musketeer Valkyrie Skeleton Army Witch
Zap Musketeer Valkyrie Skeleton Army Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Musketeer
Musketeer
Valkyrie Skeleton Army Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Musketeer Valkyrie Baby Dragon
Skeleton Army Zap Musketeer Valkyrie Witch
Valkyrie Skeleton Army Zap Musketeer
Musketeer Valkyrie Skeleton Army Witch
Zap Musketeer Baby Dragon Witch
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Baby Dragon Witch
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Witch
Musketeer Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Musketeer Valkyrie Baby Dragon
Valkyrie Zap Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Zap Valkyrie Baby Dragon
Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Zap Baby Dragon
Zap
Musketeer
Zap Musketeer Valkyrie
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch
Zap Musketeer Baby Dragon Witch
Zap Musketeer Baby Dragon Witch
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Witch
Zap Musketeer Witch
Zap Musketeer
Zap
Zap Musketeer Skeleton Army Witch
Zap Musketeer Baby Dragon Witch
Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon Witch
Zap Musketeer Witch
Zap Musketeer Baby Dragon Witch

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