My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Baby Dragon Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Baby Dragon Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Baby Dragon Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Baby Dragon Electro Wizard Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Baby Dragon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Electro Wizard Baby Dragon Mega Knight
Goblin Gang
Baby Dragon
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Tornado Elite Barbarians Mega Knight
Tornado
Zap Wizard Baby Dragon Mega Knight
Baby Dragon
Tornado Zap Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Zap Baby Dragon Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Tornado Baby Dragon Electro Wizard

Defense Synergies 3 14

Zap
Electro Wizard Mega Knight Goblin Gang Elite Barbarians Tornado Baby Dragon
Goblin Gang
Zap Electro Wizard
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Tornado Elite Barbarians Electro Wizard Mega Knight
Tornado
Wizard Zap Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Zap Tornado Mega Knight
Electro Wizard
Zap Goblin Gang Wizard Tornado Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Electro Wizard
Elite Barbarians Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Tornado Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Tornado Mega Knight
Goblin Gang Tornado Zap Baby Dragon Electro Wizard Mega Knight
Tornado Electro Wizard Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Wizard Tornado Baby Dragon Mega Knight
Zap Goblin Gang Wizard Tornado Baby Dragon Electro Wizard
Mega Knight Zap Goblin Gang Elite Barbarians Wizard Electro Wizard
Wizard Mega Knight Zap Goblin Gang Tornado Baby Dragon Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard Mega Knight
Tornado Zap Goblin Gang Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians Tornado Electro Wizard
Mega Knight Zap Goblin Gang Elite Barbarians Wizard Tornado Baby Dragon Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Wizard Mega Knight
Elite Barbarians Tornado Electro Wizard
Goblin Gang Wizard Mega Knight Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Wizard Baby Dragon Mega Knight
Goblin Gang Mega Knight Zap Elite Barbarians Electro Wizard
Goblin Gang Mega Knight Zap Elite Barbarians Tornado Electro Wizard
Goblin Gang Elite Barbarians Mega Knight
Wizard Zap Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians
Zap Electro Wizard Mega Knight Elite Barbarians Tornado Baby Dragon
Goblin Gang
Mega Knight Elite Barbarians
Mega Knight Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Mega Knight Goblin Gang Wizard
Wizard Baby Dragon Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Zap Tornado Baby Dragon
Mega Knight Zap Elite Barbarians Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Baby Dragon
Wizard Zap Baby Dragon Mega Knight
Wizard Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado
Goblin Gang Elite Barbarians Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Tornado
Zap Wizard Baby Dragon Electro Wizard Mega Knight
Zap Wizard Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Wizard Baby Dragon Mega Knight
Zap Wizard Tornado Baby Dragon Electro Wizard
Zap Wizard Tornado Baby Dragon Mega Knight
Zap Tornado Baby Dragon
Elite Barbarians Zap Wizard Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Goblin Gang
Zap Wizard Tornado Baby Dragon Electro Wizard
Goblin Gang Wizard Baby Dragon Electro Wizard Mega Knight
Zap Wizard Baby Dragon
Zap Tornado
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Tornado Baby Dragon Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon Electro Wizard Mega Knight

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