My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Goblin Hut Baby Dragon Miner
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Valkyrie Goblin Hut
The Log
Archers Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Valkyrie Goblin Hut Baby Dragon Miner
Fireball
Archers Goblin Hut Baby Dragon
Poison
Archers Goblin Hut
Lightning
Valkyrie Goblin Hut Baby Dragon
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Miner Fireball Valkyrie Baby Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Miner

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Archers Valkyrie Goblin Hut Baby Dragon The Log
Archers
Valkyrie Zap Goblin Hut Baby Dragon Miner
Fireball
Zap Baby Dragon The Log Miner
Valkyrie
Archers Zap Goblin Hut Baby Dragon
Goblin Hut
Zap Archers Valkyrie Baby Dragon The Log Miner
Baby Dragon
Zap Archers Fireball Valkyrie Goblin Hut Miner
The Log
Zap Fireball Goblin Hut Miner
Miner
Zap Archers Fireball Goblin Hut Baby Dragon The Log

Defense Synergies 3 18

Zap
Fireball Archers Valkyrie Goblin Hut Baby Dragon The Log Miner
Archers
Valkyrie Zap Goblin Hut Baby Dragon The Log
Fireball
Zap The Log Valkyrie Goblin Hut Miner
Valkyrie
Archers Zap Fireball Goblin Hut Baby Dragon The Log
Goblin Hut
Zap Archers Fireball Valkyrie Baby Dragon
Baby Dragon
Zap Archers Valkyrie Goblin Hut The Log
The Log
Fireball Zap Archers Valkyrie Baby Dragon Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Goblin Hut Baby Dragon The Log
Zap Valkyrie Goblin Hut The Log
Goblin Hut Archers Valkyrie
Goblin Hut Valkyrie
Fireball Valkyrie The Log
Fireball The Log Zap Archers Valkyrie Baby Dragon
Zap Archers Fireball Goblin Hut Baby Dragon
Zap Fireball Valkyrie Baby Dragon The Log
Goblin Hut
Archers Valkyrie Miner
Archers Valkyrie Zap Fireball Goblin Hut Baby Dragon The Log
Zap Archers Fireball Goblin Hut Baby Dragon
Goblin Hut Zap Fireball Valkyrie The Log
Fireball Valkyrie Zap Goblin Hut Baby Dragon The Log
Goblin Hut
Zap Fireball Goblin Hut The Log
Fireball Valkyrie Goblin Hut
Fireball Zap Archers Valkyrie Goblin Hut Baby Dragon The Log
Zap Valkyrie Baby Dragon The Log Archers Fireball Goblin Hut
Goblin Hut
Valkyrie Archers Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball Goblin Hut
Fireball Zap Archers Valkyrie Baby Dragon The Log Miner
Zap Valkyrie Goblin Hut The Log
Valkyrie Zap Fireball The Log
Valkyrie Goblin Hut
Fireball Zap Archers Goblin Hut Baby Dragon
Archers Fireball Valkyrie Goblin Hut
Valkyrie
Zap Fireball Valkyrie Goblin Hut Baby Dragon The Log
Goblin Hut
Valkyrie Goblin Hut
Zap Fireball Valkyrie The Log
Fireball Valkyrie
Archers Fireball Valkyrie Baby Dragon
Goblin Hut Zap Archers Fireball Valkyrie Baby Dragon The Log
Valkyrie Zap Archers Fireball Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Zap Baby Dragon The Log Miner
Fireball Goblin Hut Baby Dragon The Log Miner
Fireball Valkyrie The Log
Fireball Zap Valkyrie Baby Dragon The Log
Fireball Zap Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Miner Zap
Fireball
Miner Zap Fireball Valkyrie The Log
Fireball Zap Archers Baby Dragon
Fireball Goblin Hut Baby Dragon The Log Miner
Fireball Baby Dragon
Zap Fireball Goblin Hut Baby Dragon The Log
Zap Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball
Zap Archers Fireball Baby Dragon The Log
Zap Fireball Valkyrie Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Valkyrie Baby Dragon
Fireball The Log Miner Zap Baby Dragon
Fireball Zap Baby Dragon The Log Miner
Fireball Miner Zap Baby Dragon The Log
Zap Archers Fireball Baby Dragon
Zap Fireball Goblin Hut
Fireball
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Archers Fireball Goblin Hut
Fireball Zap Archers Baby Dragon
The Log Fireball
Fireball Miner Valkyrie Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon The Log Miner

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