My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Baby Dragon Witch Balloon Lumberjack
Zap
Witch Balloon Bandit
Barbarian Barrel
Witch Bandit Lumberjack
The Log
Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Balloon Bandit Lumberjack
Fireball
Baby Dragon Witch Balloon Bandit Lumberjack
Poison
Witch Balloon
Lightning
Baby Dragon Witch Balloon Bandit Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Baby Dragon Freeze Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Baby Dragon Freeze

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Baby Dragon Freeze Witch Bandit Lumberjack Mega Knight
Baby Dragon
Zap Witch Balloon Bandit Lumberjack Mega Knight
Freeze
Balloon Zap
Witch
Zap Baby Dragon Bandit Lumberjack Mega Knight
Balloon
Zap Freeze Lumberjack Baby Dragon Bandit Mega Knight
Bandit
Zap Baby Dragon Witch Balloon Lumberjack Mega Knight
Lumberjack
Balloon Zap Baby Dragon Witch Bandit Mega Knight
Mega Knight
Zap Baby Dragon Witch Balloon Bandit Lumberjack

Defense Synergies 1 15

Zap
Mega Knight Baby Dragon Witch Bandit Lumberjack
Baby Dragon
Zap Witch Bandit Lumberjack Mega Knight
Freeze
Lumberjack Mega Knight
Witch
Zap Baby Dragon Bandit Lumberjack Mega Knight
Balloon
Bandit
Zap Baby Dragon Witch Lumberjack Mega Knight
Lumberjack
Zap Baby Dragon Freeze Witch Bandit
Mega Knight
Zap Baby Dragon Freeze Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Lumberjack Zap Witch Bandit Mega Knight
Witch Lumberjack Mega Knight Freeze Bandit
Witch Lumberjack Bandit Mega Knight
Lumberjack Mega Knight
Freeze Zap Baby Dragon Bandit Lumberjack Mega Knight
Zap Baby Dragon Freeze Witch
Zap Baby Dragon Bandit Mega Knight
Witch Lumberjack
Bandit Lumberjack Mega Knight
Witch Zap Baby Dragon Freeze Bandit Lumberjack Mega Knight
Zap Baby Dragon Witch
Lumberjack Mega Knight Zap Freeze Witch Bandit
Mega Knight Zap Baby Dragon Freeze Witch Lumberjack
Bandit Lumberjack Mega Knight
Zap Freeze Bandit Lumberjack Mega Knight
Mega Knight Witch Lumberjack
Mega Knight Zap Baby Dragon Witch Bandit Lumberjack
Zap Baby Dragon Freeze Witch Bandit Lumberjack Mega Knight
Lumberjack
Mega Knight Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch Bandit
Bandit Zap Baby Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Witch
Lumberjack Mega Knight Zap Bandit
Witch Bandit Lumberjack Mega Knight
Zap Baby Dragon Freeze Witch
Witch Bandit Lumberjack
Mega Knight Lumberjack
Zap Freeze Mega Knight Baby Dragon Witch Bandit
Witch
Mega Knight Witch Lumberjack
Mega Knight Zap
Mega Knight Witch Bandit Lumberjack
Baby Dragon Witch Mega Knight
Witch Zap Baby Dragon Freeze Lumberjack
Mega Knight Zap Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Freeze
Zap Baby Dragon Mega Knight
Zap Baby Dragon Freeze Witch
Baby Dragon Witch
Zap Baby Dragon Freeze
Zap Bandit
Lumberjack
Zap Bandit
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Freeze Bandit
Zap Baby Dragon
Zap Baby Dragon Witch Bandit
Baby Dragon Bandit Mega Knight
Freeze
Zap Baby Dragon Bandit Mega Knight
Zap Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Freeze Baby Dragon Witch Mega Knight
Witch
Zap Baby Dragon Witch Bandit
Zap Baby Dragon Witch Bandit Mega Knight
Zap Baby Dragon Bandit
Zap Baby Dragon Witch
Zap Freeze Witch
Zap Bandit Mega Knight
Zap Freeze
Mega Knight
Zap Freeze Witch Bandit
Zap Baby Dragon Witch
Freeze
Baby Dragon Lumberjack Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Baby Dragon Freeze Witch
Zap Witch
Zap Baby Dragon Freeze Witch Bandit Mega Knight

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