My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Graveyard
Giant Snowball
Baby Dragon Balloon Lumberjack Graveyard
Zap
Balloon Graveyard
Barbarian Barrel
Ice Wizard Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Baby Dragon Balloon P.E.K.K.A Ice Wizard Lumberjack Graveyard
Fireball
Baby Dragon Balloon Ice Wizard Lumberjack
Poison
Balloon Ice Wizard Graveyard
Lightning
Baby Dragon Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Baby Dragon Freeze Lumberjack Balloon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Baby Dragon Freeze

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Graveyard Baby Dragon Freeze Ice Wizard Lumberjack
Baby Dragon
Graveyard Zap Balloon P.E.K.K.A Ice Wizard Lumberjack
Freeze
Balloon Graveyard Zap
Balloon
Zap Freeze Lumberjack Baby Dragon Ice Wizard Graveyard
P.E.K.K.A
Zap Baby Dragon Ice Wizard Lumberjack Graveyard
Ice Wizard
Zap Baby Dragon Balloon P.E.K.K.A Lumberjack Graveyard
Lumberjack
Balloon Zap Baby Dragon P.E.K.K.A Ice Wizard Graveyard
Graveyard
Zap Baby Dragon Freeze Balloon P.E.K.K.A Ice Wizard Lumberjack

Defense Synergies 1 9

Zap
Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Zap P.E.K.K.A Lumberjack
Freeze
Lumberjack
Balloon
P.E.K.K.A
Zap Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Baby Dragon Freeze Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Lumberjack Zap Ice Wizard
P.E.K.K.A Lumberjack Freeze Ice Wizard
P.E.K.K.A Lumberjack Ice Wizard
P.E.K.K.A Lumberjack
Freeze Zap Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Freeze Ice Wizard
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard Lumberjack
Ice Wizard Zap Baby Dragon Freeze Lumberjack
Zap Baby Dragon Ice Wizard
P.E.K.K.A Lumberjack Zap Freeze Ice Wizard
Zap Baby Dragon Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Freeze Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack
Zap Baby Dragon Freeze Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Lumberjack
Baby Dragon
Zap Baby Dragon Freeze P.E.K.K.A Lumberjack
Zap Baby Dragon Freeze P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon Ice Wizard
Baby Dragon
Freeze
Zap Baby Dragon
Zap Baby Dragon Freeze Ice Wizard
Baby Dragon
Zap Baby Dragon Freeze Ice Wizard
Zap
Lumberjack
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Freeze Baby Dragon Ice Wizard
Zap Baby Dragon Ice Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Freeze
Zap
Zap Freeze
P.E.K.K.A
Zap Freeze
Zap Baby Dragon Ice Wizard
Freeze
Baby Dragon Lumberjack
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze

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