My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Inferno Dragon Lava Hound
Giant Snowball
Baby Dragon Electro Dragon Miner Inferno Dragon Lava Hound
Zap
Dark Prince Inferno Dragon Lava Hound
Barbarian Barrel
Dark Prince
The Log
Dark Prince
Earthquake
Arrows
Lava Hound
Royal Delivery
Baby Dragon Dark Prince Electro Dragon Miner Inferno Dragon Lava Hound
Fireball
Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Poison
Electro Dragon Lava Hound
Lightning
Baby Dragon Dark Prince Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Baby Dragon Dark Prince Inferno Dragon Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Baby Dragon Dark Prince

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Baby Dragon Dark Prince Electro Dragon Lava Hound
Baby Dragon
Lava Hound Zap Dark Prince Electro Dragon Lightning Miner Inferno Dragon
Dark Prince
Zap Baby Dragon Lightning Miner
Electro Dragon
Lava Hound Zap Baby Dragon Miner Inferno Dragon
Lightning
Lava Hound Baby Dragon Dark Prince
Miner
Zap Lava Hound Baby Dragon Dark Prince Electro Dragon Inferno Dragon
Inferno Dragon
Lava Hound Baby Dragon Electro Dragon Miner
Lava Hound
Baby Dragon Electro Dragon Lightning Miner Inferno Dragon Zap

Defense Synergies 0 10

Zap
Baby Dragon Dark Prince Electro Dragon Miner Inferno Dragon
Baby Dragon
Zap Dark Prince Electro Dragon Inferno Dragon
Dark Prince
Zap Baby Dragon Electro Dragon
Electro Dragon
Zap Baby Dragon Dark Prince Inferno Dragon
Lightning
Miner
Zap
Inferno Dragon
Zap Baby Dragon Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon Electro Dragon
Inferno Dragon Zap Dark Prince Electro Dragon
Dark Prince Electro Dragon Lightning Inferno Dragon
Inferno Dragon Dark Prince Electro Dragon
Lightning Dark Prince
Zap Baby Dragon Dark Prince Electro Dragon
Lightning Inferno Dragon Zap Baby Dragon Electro Dragon
Lightning Zap Baby Dragon Electro Dragon
Inferno Dragon
Dark Prince Miner
Zap Baby Dragon Dark Prince Electro Dragon
Inferno Dragon Zap Baby Dragon Electro Dragon
Zap Dark Prince Electro Dragon Lightning
Zap Baby Dragon Dark Prince Electro Dragon
Inferno Dragon
Zap Lightning Inferno Dragon
Dark Prince Electro Dragon
Zap Baby Dragon Dark Prince Electro Dragon
Zap Baby Dragon Dark Prince Electro Dragon Inferno Dragon
Inferno Dragon
Dark Prince Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince
Zap Baby Dragon Electro Dragon Lightning Miner Inferno Dragon
Zap Dark Prince Electro Dragon Lightning
Dark Prince Lightning Zap
Dark Prince Inferno Dragon
Zap Baby Dragon Electro Dragon
Dark Prince Lightning
Dark Prince Inferno Dragon
Zap Electro Dragon Lightning Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Electro Dragon
Lightning Zap Dark Prince
Dark Prince Lightning
Baby Dragon Electro Dragon
Electro Dragon Zap Baby Dragon Dark Prince Lightning Inferno Dragon
Zap Baby Dragon Dark Prince Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Miner
Lightning Baby Dragon Electro Dragon Miner
Lightning Dark Prince
Zap Baby Dragon Dark Prince
Zap Baby Dragon Electro Dragon
Baby Dragon
Zap Baby Dragon Electro Dragon Lightning
Miner Zap Electro Dragon Lightning
Lightning Electro Dragon
Lightning Miner Zap Dark Prince Electro Dragon
Lightning Zap Baby Dragon Electro Dragon
Lightning Baby Dragon Miner
Lightning Baby Dragon Electro Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon
Lightning
Lightning
Lightning Zap Baby Dragon Dark Prince Electro Dragon
Lightning Zap Baby Dragon Electro Dragon Miner
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon Electro Dragon
Zap Baby Dragon Dark Prince Electro Dragon
Inferno Dragon
Miner Zap Baby Dragon Electro Dragon Lightning
Lightning Zap Baby Dragon Electro Dragon Miner
Lightning Miner Zap Baby Dragon
Lightning Zap Baby Dragon Electro Dragon
Zap Electro Dragon Lightning
Lightning
Lightning Zap Electro Dragon Miner
Zap Lightning Electro Dragon
Lightning
Zap Lightning Dark Prince Electro Dragon
Lightning Zap Baby Dragon Electro Dragon
Lightning Miner Baby Dragon Dark Prince Electro Dragon
Zap Baby Dragon Electro Dragon Lightning
Lightning Zap
Dark Prince Electro Dragon
Zap Electro Dragon Baby Dragon Lightning
Zap Electro Dragon Lightning
Electro Dragon Lightning Zap Baby Dragon Dark Prince Miner

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