My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Hog Rider Baby Dragon Witch
Fireball
Goblin Gang Hog Rider Baby Dragon Witch
Poison
Goblin Gang Witch
Lightning
Knight Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Hog Rider Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Baby Dragon Witch Mega Knight
Arrows
Zap Hog Rider Knight Mega Knight
Knight
Goblin Gang Hog Rider Baby Dragon Zap Arrows Witch
Goblin Gang
Knight Hog Rider Baby Dragon
Hog Rider
Zap Arrows Knight Goblin Gang Baby Dragon Witch Mega Knight
Baby Dragon
Knight Zap Goblin Gang Hog Rider Witch Mega Knight
Witch
Zap Knight Hog Rider Baby Dragon Mega Knight
Mega Knight
Zap Arrows Hog Rider Baby Dragon Witch

Defense Synergies 3 11

Zap
Mega Knight Arrows Knight Goblin Gang Baby Dragon Witch
Arrows
Mega Knight Zap Knight
Knight
Goblin Gang Zap Arrows Baby Dragon Witch
Goblin Gang
Knight Zap
Hog Rider
Baby Dragon
Zap Knight Witch Mega Knight
Witch
Zap Knight Baby Dragon Mega Knight
Mega Knight
Zap Arrows Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
Zap Knight Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Knight
Witch Knight Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Zap Baby Dragon Mega Knight
Zap Arrows Goblin Gang Baby Dragon Witch
Zap Arrows Baby Dragon Mega Knight
Witch Goblin Gang
Knight Goblin Gang Mega Knight
Goblin Gang Witch Zap Arrows Knight Baby Dragon Mega Knight
Arrows Zap Goblin Gang Baby Dragon Witch
Mega Knight Zap Knight Goblin Gang Witch
Mega Knight Zap Arrows Goblin Gang Baby Dragon Witch
Knight Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Arrows Knight Goblin Gang Witch
Arrows Mega Knight Zap Knight Goblin Gang Baby Dragon Witch
Zap Arrows Baby Dragon Witch Knight Mega Knight
Goblin Gang Mega Knight Arrows Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Witch
Zap Arrows Knight Goblin Gang Baby Dragon Mega Knight
Goblin Gang Mega Knight Zap Knight Witch
Goblin Gang Mega Knight Zap Knight
Knight Goblin Gang Witch Mega Knight
Arrows Zap Goblin Gang Baby Dragon Witch
Goblin Gang Knight Witch
Mega Knight Knight
Zap Mega Knight Knight Baby Dragon Witch
Witch Goblin Gang
Mega Knight Knight Witch
Mega Knight Zap Arrows
Mega Knight Knight Goblin Gang Witch
Baby Dragon Witch Mega Knight
Goblin Gang Witch Zap Knight Baby Dragon
Arrows Mega Knight Zap Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Knight
Zap Arrows Baby Dragon Mega Knight
Arrows Zap Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Zap Baby Dragon
Arrows Zap
Goblin Gang
Zap Arrows Knight
Zap Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Arrows
Zap Arrows Baby Dragon Mega Knight
Zap Arrows Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch Mega Knight
Witch
Arrows Zap Baby Dragon Witch
Zap Arrows Baby Dragon Witch Mega Knight
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Zap Witch
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Witch
Zap Arrows Baby Dragon Witch
Arrows
Knight Goblin Gang Baby Dragon Mega Knight
Arrows Zap Baby Dragon
Zap Arrows
Mega Knight
Zap Goblin Gang Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Mega Knight

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