My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Prince
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Prince
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Electro Wizard
The Log
Elite Barbarians Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Wizard Goblin Barrel Prince Electro Wizard
Fireball
Elite Barbarians Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Prince Electro Wizard
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Fireball Electro Wizard Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Prince Electro Wizard
Arrows
Zap Elite Barbarians Fireball Goblin Barrel Prince
Elite Barbarians
Zap Arrows Fireball Wizard
Fireball
Zap Arrows Elite Barbarians Electro Wizard
Wizard
Elite Barbarians Prince
Goblin Barrel
Prince Arrows
Prince
Zap Goblin Barrel Arrows Wizard Electro Wizard
Electro Wizard
Zap Fireball Prince

Defense Synergies 2 10

Zap
Fireball Electro Wizard Arrows Elite Barbarians Prince
Arrows
Zap Fireball Prince
Elite Barbarians
Zap Wizard
Fireball
Zap Arrows Electro Wizard
Wizard
Elite Barbarians Prince Electro Wizard
Goblin Barrel
Prince
Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Fireball Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Elite Barbarians Zap Prince Electro Wizard
Prince Elite Barbarians Electro Wizard
Elite Barbarians Prince Electro Wizard
Arrows Elite Barbarians Fireball Prince
Arrows Fireball Zap Electro Wizard
Electro Wizard Zap Arrows Fireball Wizard
Zap Arrows Fireball Electro Wizard
Elite Barbarians Prince
Elite Barbarians Prince Electro Wizard
Electro Wizard Zap Arrows Fireball Wizard
Arrows Zap Fireball Wizard Electro Wizard
Prince Zap Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Zap Arrows Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Zap Elite Barbarians Fireball Prince Electro Wizard
Wizard Arrows Elite Barbarians Fireball Prince Electro Wizard
Arrows Fireball Zap Elite Barbarians Wizard Prince Electro Wizard
Zap Arrows Wizard Fireball Electro Wizard
Elite Barbarians Prince Electro Wizard
Wizard Arrows Elite Barbarians Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Arrows Elite Barbarians Wizard Prince
Zap Elite Barbarians Prince Electro Wizard
Prince Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Prince
Arrows Fireball Wizard Zap Electro Wizard
Prince Elite Barbarians Fireball Electro Wizard
Elite Barbarians Prince
Zap Electro Wizard Elite Barbarians Fireball Prince
Elite Barbarians Prince
Zap Arrows Elite Barbarians Fireball Prince Electro Wizard
Elite Barbarians Prince Fireball Wizard
Wizard Fireball
Elite Barbarians Electro Wizard Zap Fireball Prince
Arrows Zap Elite Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball Prince
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Elite Barbarians Fireball Prince Electro Wizard
Zap Arrows Fireball Wizard Prince Electro Wizard
Fireball Zap Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball Prince
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Zap Arrows Fireball Wizard Prince Electro Wizard
Zap Arrows Fireball Wizard
Fireball Prince
Arrows Fireball Wizard
Prince
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Wizard Electro Wizard
Fireball Zap Arrows Wizard Prince
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball Electro Wizard
Prince
Arrows Fireball Wizard
Zap Electro Wizard Fireball Prince
Fireball Zap Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Wizard Prince Electro Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Elite Barbarians Prince
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Prince Electro Wizard

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