My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Inferno Dragon
Fireball
Elite Barbarians Wizard Skeleton Army Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Skeleton Army Inferno Dragon Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Knight
Arrows
Zap Elite Barbarians Mega Knight
Elite Barbarians
Zap Arrows Rage Wizard Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Wizard
Skeleton Army
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Elite Barbarians Wizard

Defense Synergies 2 10

Zap
Mega Knight Arrows Elite Barbarians Skeleton Army Inferno Dragon
Arrows
Mega Knight Zap
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Mega Knight
Rage
Skeleton Army
Zap Wizard Inferno Dragon
Inferno Dragon
Zap Skeleton Army Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army Inferno Dragon Zap Mega Knight
Skeleton Army Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Arrows Elite Barbarians Skeleton Army Mega Knight
Arrows Skeleton Army Zap Mega Knight
Inferno Dragon Zap Arrows Wizard
Zap Arrows Mega Knight
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Arrows Wizard Mega Knight
Arrows Inferno Dragon Zap Wizard
Skeleton Army Mega Knight Zap Elite Barbarians Wizard
Wizard Skeleton Army Mega Knight Zap Arrows
Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Elite Barbarians Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Skeleton Army
Arrows Mega Knight Zap Elite Barbarians Wizard Skeleton Army
Zap Arrows Wizard Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Wizard Skeleton Army Mega Knight Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians
Zap Arrows Elite Barbarians Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Arrows Wizard Zap
Skeleton Army Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army Inferno Dragon
Zap Mega Knight Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Skeleton Army Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Zap Inferno Dragon
Arrows Mega Knight Zap Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Wizard
Elite Barbarians
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Skeleton Army
Zap Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Elite Barbarians Mega Knight
Zap Elite Barbarians
Zap
Zap Mega Knight

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