My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Mega Minion Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Witch
The Log
Elite Barbarians Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mega Minion Witch
Fireball
Elite Barbarians Mega Minion Inferno Tower Witch
Poison
Mega Minion Inferno Tower Witch
Lightning
Elite Barbarians Mega Minion Inferno Tower Witch
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Mega Minion Giant Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Mega Minion

Attack Synergies 10 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Giant Witch
Arrows
Zap Elite Barbarians Giant Mega Minion
Elite Barbarians
Zap Arrows Rage
Mega Minion
Zap Giant Arrows
Giant
Zap Arrows Mega Minion Rage Witch
Inferno Tower
Rage
Elite Barbarians Giant Witch
Witch
Rage Zap Giant

Defense Synergies 1 9

Zap
Mega Minion Arrows Elite Barbarians Inferno Tower Witch
Arrows
Zap Mega Minion Inferno Tower
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Arrows Elite Barbarians Inferno Tower Witch
Giant
Inferno Tower
Zap Arrows Mega Minion
Rage
Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Inferno Tower
Elite Barbarians Inferno Tower Zap Mega Minion Witch
Inferno Tower Witch Elite Barbarians Mega Minion
Elite Barbarians Inferno Tower Witch Mega Minion
Arrows Elite Barbarians
Arrows Zap Mega Minion
Mega Minion Inferno Tower Zap Arrows Witch
Zap Arrows Inferno Tower
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower
Witch Zap Arrows Mega Minion
Arrows Mega Minion Inferno Tower Zap Witch
Inferno Tower Zap Elite Barbarians Witch
Zap Arrows Mega Minion Witch
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians
Arrows Elite Barbarians Inferno Tower Witch
Arrows Zap Elite Barbarians Mega Minion Witch
Zap Arrows Witch Mega Minion
Elite Barbarians Inferno Tower
Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Witch
Zap Arrows Elite Barbarians Mega Minion
Zap Elite Barbarians Inferno Tower Witch
Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Witch
Arrows Zap Witch
Elite Barbarians Mega Minion Inferno Tower Witch
Inferno Tower Elite Barbarians
Zap Elite Barbarians Mega Minion Inferno Tower Witch
Inferno Tower Witch Mega Minion
Elite Barbarians Mega Minion Inferno Tower Witch
Zap Arrows Elite Barbarians
Elite Barbarians Inferno Tower Witch
Witch
Elite Barbarians Inferno Tower Witch Zap Mega Minion
Arrows Zap Elite Barbarians Mega Minion Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap Mega Minion Witch
Arrows Witch
Arrows Zap
Arrows Zap
Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows
Zap Arrows Mega Minion
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Mega Minion Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Elite Barbarians Zap Arrows Witch
Zap Mega Minion Witch
Elite Barbarians Mega Minion
Zap Arrows
Zap Arrows
Arrows
Zap Witch
Zap Arrows Mega Minion Witch
Arrows
Mega Minion
Arrows Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

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