My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Witch Electro Wizard
Fireball
Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Valkyrie Hog Rider Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Valkyrie

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Hog Rider Electro Wizard Valkyrie Witch
Arrows
Zap Elite Barbarians Fireball Hog Rider
Elite Barbarians
Zap Arrows Valkyrie Fireball Hog Rider
Fireball
Zap Arrows Hog Rider Elite Barbarians Electro Wizard
Valkyrie
Elite Barbarians Hog Rider Zap Witch Electro Wizard
Hog Rider
Zap Arrows Fireball Valkyrie Elite Barbarians Witch Electro Wizard
Witch
Zap Valkyrie Hog Rider
Electro Wizard
Zap Fireball Valkyrie Hog Rider

Defense Synergies 3 11

Zap
Fireball Electro Wizard Arrows Elite Barbarians Valkyrie Witch
Arrows
Zap Fireball Valkyrie
Elite Barbarians
Valkyrie Zap
Fireball
Zap Arrows Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Zap Arrows Fireball Witch Electro Wizard
Hog Rider
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Elite Barbarians Zap Valkyrie Witch Electro Wizard
Witch Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Valkyrie Electro Wizard
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Zap Valkyrie Electro Wizard
Electro Wizard Zap Arrows Fireball Witch
Zap Arrows Fireball Valkyrie Electro Wizard
Witch Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Zap Arrows Fireball
Arrows Zap Fireball Witch Electro Wizard
Zap Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Zap Arrows Witch Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Arrows Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Arrows Fireball Zap Elite Barbarians Valkyrie Witch Electro Wizard
Zap Arrows Valkyrie Witch Fireball Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Arrows Elite Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Arrows Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Valkyrie Witch
Arrows Fireball Zap Witch Electro Wizard
Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Fireball Valkyrie Witch
Witch
Elite Barbarians Valkyrie Witch
Zap Arrows Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Electro Wizard Zap Fireball Valkyrie
Arrows Valkyrie Zap Elite Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Elite Barbarians Fireball Electro Wizard
Zap Arrows Fireball Valkyrie Electro Wizard
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball Electro Wizard
Zap Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Zap Witch Electro Wizard
Fireball Zap Arrows Witch
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Elite Barbarians Fireball
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
Arrows Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Arrows Witch Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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