My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Sparky
The Log
Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Giant Skeleton Sparky
Fireball
Wizard Skeleton Army Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Rocket Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Tornado Wizard Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Tornado

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Sparky Giant Skeleton
Arrows
Zap Sparky Giant Skeleton
Wizard
Tornado Giant Skeleton Sparky
Rocket
Tornado
Skeleton Army
Sparky
Tornado
Zap Wizard Rocket Sparky Giant Skeleton
Giant Skeleton
Zap Arrows Wizard Tornado Sparky
Sparky
Zap Arrows Tornado Wizard Skeleton Army Giant Skeleton

Defense Synergies 3 14

Zap
Arrows Skeleton Army Tornado Giant Skeleton Sparky
Arrows
Zap Tornado Giant Skeleton Sparky
Wizard
Tornado Skeleton Army Giant Skeleton
Rocket
Tornado
Skeleton Army
Zap Wizard Giant Skeleton Sparky
Tornado
Wizard Rocket Sparky Zap Arrows Giant Skeleton Sparky
Giant Skeleton
Zap Arrows Wizard Skeleton Army Tornado
Sparky
Tornado Zap Arrows Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Sparky
Skeleton Army Sparky Zap
Rocket Skeleton Army Tornado Sparky Giant Skeleton
Skeleton Army Sparky
Arrows Rocket Skeleton Army Tornado Giant Skeleton Sparky
Arrows Skeleton Army Tornado Zap
Rocket Tornado Zap Arrows Wizard
Rocket Zap Arrows Giant Skeleton Sparky
Sparky Skeleton Army Tornado
Skeleton Army Tornado Giant Skeleton Sparky
Skeleton Army Zap Arrows Wizard Tornado Giant Skeleton
Arrows Zap Wizard Tornado
Skeleton Army Sparky Zap Wizard Rocket Giant Skeleton
Wizard Rocket Skeleton Army Sparky Zap Arrows Tornado
Skeleton Army Sparky
Rocket Skeleton Army Tornado Zap Sparky
Wizard Sparky Arrows Skeleton Army Tornado
Arrows Zap Wizard Skeleton Army Tornado
Zap Arrows Wizard Tornado Giant Skeleton
Sparky Tornado
Wizard Skeleton Army Arrows Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton Sparky
Zap Arrows Wizard Rocket
Skeleton Army Giant Skeleton Zap Rocket Sparky
Rocket Skeleton Army Giant Skeleton Zap Tornado Sparky
Giant Skeleton Skeleton Army Sparky
Arrows Wizard Rocket Zap Tornado
Rocket Skeleton Army Sparky Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Zap Rocket Giant Skeleton Skeleton Army Tornado Sparky
Skeleton Army Sparky
Giant Skeleton Sparky
Rocket Skeleton Army Zap Arrows Tornado Giant Skeleton
Rocket Skeleton Army Giant Skeleton Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Zap Rocket Tornado Giant Skeleton
Arrows Zap Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton Sparky
Arrows Zap Tornado
Rocket Arrows Giant Skeleton Sparky
Arrows Rocket Giant Skeleton Sparky
Wizard Rocket Zap Arrows Sparky
Arrows Wizard Zap Rocket Tornado
Arrows Wizard Tornado Sparky
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Rocket Tornado Sparky
Rocket Zap Arrows Wizard Tornado Sparky
Zap Arrows Wizard Rocket Tornado
Rocket Sparky
Arrows Rocket
Zap Arrows Sparky
Rocket Zap Arrows Wizard Sparky
Arrows Wizard Rocket Sparky
Arrows Rocket Tornado Sparky
Rocket Sparky
Rocket Zap Arrows Wizard Sparky
Rocket Zap Arrows Wizard Tornado
Rocket Giant Skeleton Sparky
Rocket Arrows Wizard Tornado
Rocket Tornado Sparky
Rocket Zap Arrows
Zap Arrows Tornado Wizard Sparky
Arrows Zap Wizard Tornado Sparky
Zap Arrows Wizard Tornado Sparky
Rocket Zap Arrows Tornado Sparky
Zap Arrows Wizard Tornado Sparky
Zap Rocket Wizard
Sparky
Zap Arrows Wizard Rocket Sparky
Zap Rocket Arrows Sparky
Giant Skeleton Sparky
Rocket Arrows Wizard Sparky
Zap Rocket Skeleton Army
Rocket Zap Arrows Wizard Tornado
Arrows
Wizard Rocket Sparky
Arrows Zap Wizard
Rocket Zap Arrows Tornado Giant Skeleton Sparky
Sparky
Zap Rocket Tornado Giant Skeleton Sparky
Zap Rocket Tornado
Zap Rocket Tornado Giant Skeleton Sparky

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