My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Musketeer Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Wizard Electro Wizard
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Gang Musketeer Wizard Electro Wizard
Poison
Goblin Gang Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Electro Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Miner Musketeer Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Miner

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Miner Electro Wizard Musketeer
Arrows
Zap P.E.K.K.A Miner
Goblin Gang
Miner P.E.K.K.A
Musketeer
Zap P.E.K.K.A Miner
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Zap Arrows Electro Wizard Goblin Gang Musketeer Wizard
Miner
Zap Goblin Gang Arrows Musketeer Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 2 15

Zap
Electro Wizard Arrows Goblin Gang Musketeer P.E.K.K.A Miner
Arrows
Zap P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A Miner Electro Wizard
Musketeer
Goblin Gang Zap P.E.K.K.A Miner Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Goblin Gang Musketeer Wizard Electro Wizard
Miner
Zap Goblin Gang Musketeer
Electro Wizard
Zap Goblin Gang Musketeer Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Electro Wizard
Arrows P.E.K.K.A
Arrows Goblin Gang Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Arrows Goblin Gang Wizard
Zap Arrows Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Miner Electro Wizard
Goblin Gang Electro Wizard Zap Arrows Musketeer Wizard
Arrows Musketeer Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Musketeer Wizard Electro Wizard
Wizard Zap Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Wizard Arrows Goblin Gang Musketeer P.E.K.K.A Electro Wizard
Arrows Zap Goblin Gang Musketeer Wizard Electro Wizard
Zap Arrows Wizard Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Goblin Gang Wizard Arrows Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Musketeer Wizard Miner
Goblin Gang P.E.K.K.A Zap Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Arrows Wizard Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard Musketeer
Goblin Gang Electro Wizard Zap Musketeer P.E.K.K.A
Arrows Zap Musketeer Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Miner Electro Wizard
Arrows Miner
Arrows Musketeer
Wizard Zap Arrows
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Miner Zap Wizard
Goblin Gang Musketeer Electro Wizard
Miner Zap Arrows Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Musketeer Miner
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Zap Arrows Musketeer Wizard Electro Wizard
Zap Arrows Wizard Miner
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard
Arrows Miner Zap Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard Miner
Miner Zap Arrows Musketeer
Zap Arrows Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Zap Arrows Musketeer Wizard Miner
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Zap Electro Wizard Goblin Gang Musketeer
Zap Arrows Musketeer Wizard Electro Wizard
Arrows
Miner Goblin Gang Musketeer Wizard Electro Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer P.E.K.K.A
Zap Goblin Gang Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: