My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch Lumberjack
Zap
Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch Lumberjack
The Log
Witch Prince Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Prince P.E.K.K.A Lumberjack
Fireball
Wizard Witch Lumberjack
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Prince Lumberjack
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Lumberjack Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Lumberjack

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Valkyrie Witch Lumberjack
Arrows
Zap P.E.K.K.A Prince Lumberjack
Valkyrie
Prince Lumberjack Zap Wizard Witch P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A Lumberjack
Witch
Zap Valkyrie Prince P.E.K.K.A Lumberjack
Prince
Zap Valkyrie Arrows Wizard Witch Lumberjack
P.E.K.K.A
Zap Arrows Valkyrie Wizard Witch Lumberjack
Lumberjack
Valkyrie Zap Arrows Wizard Witch Prince P.E.K.K.A

Defense Synergies 0 20

Zap
Arrows Valkyrie Witch Prince P.E.K.K.A Lumberjack
Arrows
Zap Valkyrie Prince P.E.K.K.A Lumberjack
Valkyrie
Zap Arrows Wizard Witch Prince P.E.K.K.A Lumberjack
Wizard
Valkyrie Prince P.E.K.K.A Lumberjack
Witch
Zap Valkyrie Prince Lumberjack
Prince
Zap Arrows Valkyrie Wizard Witch
P.E.K.K.A
Zap Arrows Valkyrie Wizard
Lumberjack
Zap Arrows Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
P.E.K.K.A Lumberjack Zap Valkyrie Witch Prince
Witch Prince P.E.K.K.A Lumberjack Valkyrie
Witch Prince P.E.K.K.A Lumberjack Valkyrie
Arrows Valkyrie Prince P.E.K.K.A Lumberjack
Arrows Zap Valkyrie Lumberjack
Zap Arrows Wizard Witch
Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Prince Lumberjack
Valkyrie Prince Lumberjack
Valkyrie Witch Zap Arrows Wizard Lumberjack
Arrows Zap Wizard Witch
Prince P.E.K.K.A Lumberjack Zap Valkyrie Wizard Witch
Valkyrie Wizard Zap Arrows Witch Prince P.E.K.K.A Lumberjack
P.E.K.K.A Prince Lumberjack
Zap Prince P.E.K.K.A Lumberjack
Wizard Arrows Valkyrie Witch Prince P.E.K.K.A Lumberjack
Arrows Zap Valkyrie Wizard Witch Prince Lumberjack
Zap Arrows Valkyrie Wizard Witch Lumberjack
P.E.K.K.A Prince Lumberjack
Valkyrie Wizard Arrows Witch Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch Prince P.E.K.K.A
Zap Arrows Valkyrie Wizard Prince Lumberjack
P.E.K.K.A Lumberjack Zap Valkyrie Witch Prince
Valkyrie Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Valkyrie Witch Prince Lumberjack
Arrows Wizard Zap Witch
Prince P.E.K.K.A Valkyrie Witch Lumberjack
P.E.K.K.A Valkyrie Prince Lumberjack
Zap P.E.K.K.A Valkyrie Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch Prince Lumberjack
P.E.K.K.A Zap Arrows Valkyrie Prince
Prince P.E.K.K.A Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Witch Zap Valkyrie Prince P.E.K.K.A Lumberjack
Arrows Valkyrie Zap Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie Prince
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Witch
Arrows Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Prince Lumberjack
Zap Arrows Valkyrie Wizard Prince
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Zap Arrows Wizard Witch
Arrows Wizard
Arrows
Zap Arrows Wizard Prince
Zap Arrows Valkyrie Wizard Witch
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Valkyrie Wizard Witch
Witch
Arrows Zap Wizard Witch
Zap Arrows Wizard Witch Prince
Zap Arrows
Zap Arrows Wizard Witch
Zap Wizard Witch
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A Prince
Arrows Wizard
Zap Witch Prince
Zap Arrows Wizard Witch
Arrows
Valkyrie Wizard Prince Lumberjack
Arrows Zap Wizard
Zap Arrows
Prince P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch Prince

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