My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Tesla Wizard Electro Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Baby Dragon Balloon Electro Wizard
Fireball
Tesla Wizard Baby Dragon Balloon Electro Wizard
Poison
Wizard Balloon Electro Wizard
Lightning
Tesla Wizard Baby Dragon Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Tesla Baby Dragon Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Baby Dragon
Arrows
Zap Balloon
Tesla
Wizard
Rage Balloon
Rage
Balloon Wizard Electro Wizard
Baby Dragon
Zap Balloon Electro Wizard
Balloon
Zap Arrows Rage Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Rage Baby Dragon Balloon

Defense Synergies 1 8

Zap
Electro Wizard Arrows Tesla Baby Dragon
Arrows
Zap Tesla
Tesla
Zap Arrows Wizard Baby Dragon Electro Wizard
Wizard
Tesla Electro Wizard
Rage
Baby Dragon
Zap Tesla
Balloon
Electro Wizard
Zap Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Baby Dragon Electro Wizard
Zap Tesla Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Arrows
Arrows Zap Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Zap Arrows Wizard Baby Dragon
Zap Arrows Tesla Baby Dragon Electro Wizard
Tesla
Tesla Electro Wizard
Electro Wizard Zap Arrows Tesla Wizard Baby Dragon
Arrows Tesla Zap Wizard Baby Dragon Electro Wizard
Tesla Zap Wizard Electro Wizard
Wizard Zap Arrows Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Wizard Arrows Electro Wizard
Arrows Tesla Zap Wizard Baby Dragon Electro Wizard
Zap Arrows Wizard Baby Dragon Tesla Electro Wizard
Tesla Electro Wizard
Wizard Arrows Tesla Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Wizard
Electro Wizard Zap Arrows Tesla Wizard Baby Dragon
Zap Electro Wizard
Zap Tesla Electro Wizard
Tesla
Arrows Wizard Zap Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard
Tesla
Zap Electro Wizard Baby Dragon
Tesla
Tesla
Zap Arrows Electro Wizard
Tesla Wizard
Wizard Tesla Baby Dragon
Tesla Electro Wizard Zap Baby Dragon
Arrows Zap Tesla Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows
Wizard Zap Arrows Baby Dragon
Arrows Wizard Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Electro Wizard
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Zap Arrows Wizard Baby Dragon Electro Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon Electro Wizard
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard
Zap Arrows Electro Wizard
Arrows Wizard
Zap Electro Wizard
Zap Arrows Wizard Baby Dragon Electro Wizard
Arrows
Wizard Baby Dragon Electro Wizard
Arrows Zap Wizard Baby Dragon
Zap Arrows
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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