My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Tesla Goblin Barrel Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Tesla Valkyrie Electro Wizard Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Valkyrie
Arrows
Zap Giant Goblin Barrel
Tesla
Valkyrie
Goblin Barrel Zap Giant Electro Wizard
Giant
Zap Arrows Goblin Barrel Valkyrie Electro Wizard
Goblin Barrel
Valkyrie Giant Arrows
Electro Wizard
Zap Valkyrie Giant
Inferno Dragon

Defense Synergies 1 11

Zap
Electro Wizard Arrows Tesla Valkyrie Inferno Dragon
Arrows
Zap Tesla Valkyrie
Tesla
Zap Arrows Valkyrie Electro Wizard Inferno Dragon
Valkyrie
Zap Arrows Tesla Electro Wizard
Giant
Goblin Barrel
Electro Wizard
Zap Tesla Valkyrie Inferno Dragon
Inferno Dragon
Zap Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Electro Wizard
Inferno Dragon Zap Tesla Valkyrie Electro Wizard
Tesla Valkyrie Electro Wizard Inferno Dragon
Tesla Inferno Dragon Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Zap Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Tesla Valkyrie Electro Wizard
Tesla Inferno Dragon
Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows Tesla
Arrows Tesla Inferno Dragon Zap Electro Wizard
Tesla Zap Valkyrie Electro Wizard
Valkyrie Zap Arrows Tesla Electro Wizard
Inferno Dragon Tesla Electro Wizard
Zap Tesla Electro Wizard Inferno Dragon
Tesla Arrows Valkyrie Electro Wizard
Arrows Tesla Zap Valkyrie Electro Wizard
Zap Arrows Valkyrie Tesla Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Valkyrie Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Electro Wizard
Electro Wizard Zap Arrows Tesla Valkyrie Inferno Dragon
Zap Valkyrie Electro Wizard
Valkyrie Zap Tesla Electro Wizard
Tesla Valkyrie Inferno Dragon
Arrows Zap Tesla Electro Wizard
Tesla Valkyrie Electro Wizard
Tesla Valkyrie Inferno Dragon
Zap Electro Wizard Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Valkyrie
Zap Arrows Valkyrie Electro Wizard
Tesla Valkyrie
Tesla Valkyrie
Tesla Electro Wizard Zap Valkyrie Inferno Dragon
Arrows Valkyrie Zap Tesla Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Inferno Dragon
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Zap
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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