My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Tesla Elite Barbarians
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Baby Dragon
Fireball
Tesla Elite Barbarians Baby Dragon
Poison
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Tesla Mini P.E.K.K.A Baby Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Royal Giant Mini P.E.K.K.A Baby Dragon
Arrows
Zap Royal Giant Elite Barbarians Mini P.E.K.K.A
Tesla
Royal Giant
Arrows Zap Elite Barbarians Baby Dragon
Elite Barbarians
Zap Arrows Rage Royal Giant
Mini P.E.K.K.A
Zap Arrows Rage Baby Dragon
Rage
Elite Barbarians Mini P.E.K.K.A
Baby Dragon
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Tesla Elite Barbarians Baby Dragon
Arrows
Zap Tesla Mini P.E.K.K.A
Tesla
Zap Arrows Mini P.E.K.K.A Baby Dragon
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Tesla Elite Barbarians Baby Dragon
Rage
Baby Dragon
Zap Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon
Elite Barbarians Mini P.E.K.K.A Zap Tesla
Tesla Mini P.E.K.K.A Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Zap Tesla Baby Dragon
Tesla Zap Arrows Baby Dragon
Zap Arrows Tesla Baby Dragon
Tesla Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A
Zap Arrows Tesla Baby Dragon
Arrows Tesla Zap Baby Dragon
Tesla Mini P.E.K.K.A Zap Elite Barbarians
Zap Arrows Tesla Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Tesla
Zap Tesla Elite Barbarians Mini P.E.K.K.A
Tesla Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Tesla Zap Elite Barbarians Baby Dragon
Zap Arrows Baby Dragon Tesla
Mini P.E.K.K.A Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Elite Barbarians
Zap Arrows Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon
Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tesla Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A
Arrows Zap Tesla Baby Dragon
Mini P.E.K.K.A Tesla Elite Barbarians
Mini P.E.K.K.A Tesla Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon
Tesla
Tesla Elite Barbarians Mini P.E.K.K.A
Zap Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Tesla
Tesla Baby Dragon
Tesla Elite Barbarians Zap Mini P.E.K.K.A Baby Dragon
Arrows Zap Tesla Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Elite Barbarians Mini P.E.K.K.A
Zap Arrows
Zap Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Zap Arrows Elite Barbarians Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Baby Dragon
Zap Arrows Baby Dragon
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Elite Barbarians Zap Arrows Baby Dragon
Zap
Elite Barbarians Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap
Zap Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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